Energy-based Potential Games for Joint Motion Forecasting and Control
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Abstract (arXiv)
This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces challenges such as unknown game parameters. To tackle these, we establish a connection between differential games, optimal control, and energy-based models, demonstrating how existing approaches can be unified under our proposed Energy-based Potential Game formulation. Building upon this, we introduce a new end-to-end learning application that combines neural networks for game-parameter inference with a differentiable game-theoretic optimization layer, acting as an inductive bias. The analysis provides empirical evidence that the game-theoretic layer adds interpretability and improves the predictive performance of various neural network backbones using two simulations and two real-world driving datasets.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 52 of its 75 references that are in the map. First posted on arXiv 4 Dec 2023.
Builds on
52 of 75 references.
References · 52
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38 more
- 2022Stochastic Trajectory Prediction via Motion Indeterminacy Diffusioncited by 185
- 2021DC3: A learning method for optimization with hard constraintscited by 184
- 2019PRECOG: PREdiction Conditioned On Goals in Visual Multi-Agent Settingscited by 179
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50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2024: 5; 2025: 2; 2026: 2.
9 papers.
- 2024DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learningcited by 6
- 2024Blending Data-Driven Priors in Dynamic Gamescited by 6
- 2024LoRD: Adapting Differentiable Driving Policies to Distribution Shiftscited by 4
- 2024Learning Multiple Initial Solutions to Optimization Problemscited by 4
- 2024Auto-Encoding Bayesian Inverse Gamescited by 3
- 2025Recent Advances in Multi-Agent Human Trajectory Prediction: A Comprehensive Reviewcited by 2
- 2025Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersectionscited by 0
- 2026Bayesian Inverse Games with High-Dimensional Multi-Modal Observationscited by 0
- 2026TriO: Tri-Modal Unsupervised Occupancy World Model for Anything Perceptioncited by 0
- 2026TriO: Tri-Modal Unsupervised Occupancy World Model for Anything Perception25 Sep 2026
- 2026Bayesian Inverse Games with High-Dimensional Multi-Modal Observations2 Jan 2026
- 2025Deep Fictitious Play-Based Potential Differential Games for Learning Human-Like Interaction at Unsignalized Intersections14 Jun 2025
- 2025Recent Advances in Multi-Agent Human Trajectory Prediction: A Comprehensive Review13 Jun 2025
- 2024Learning Multiple Initial Solutions to Optimization Problems4 Nov 2024
- 2024LoRD: Adapting Differentiable Driving Policies to Distribution Shifts13 Oct 2024
- 2024Blending Data-Driven Priors in Dynamic Games21 Feb 2024
- 2024Auto-Encoding Bayesian Inverse Games14 Feb 2024
- 2024DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning8 Feb 2024