Game-theoretic Objective Space Planning
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Abstract (arXiv)
Generating competitive strategies and performing continuous motion planning simultaneously in an adversarial setting is a challenging problem. In addition, understanding the intent of other agents is crucial to deploying autonomous systems in adversarial multi-agent environments. Existing approaches either discretize agent action by grouping similar control inputs, sacrificing performance in motion planning, or plan in uninterpretable latent spaces, producing hard-to-understand agent behaviors. Furthermore, the most popular policy optimization frameworks do not recognize the long-term effect of actions and become myopic. This paper proposes an agent action discretization method via abstraction that provides clear intentions of agent actions, an efficient offline pipeline of agent population synthesis, and a planning strategy using counterfactual regret minimization with function approximation. Finally, we experimentally validate our findings on scaled autonomous vehicles in a head-to-head racing setting. We demonstrate that using the proposed framework significantly improves learning, improves the win rate against different opponents, and the improvements can be transferred to unseen opponents in an unseen environment.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 22 of its 53 references that are in the map. First posted on arXiv 16 Sep 2022.
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22 of 53 references.
References · 22
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10 more
- 2019Learning Gentle Object Manipulation with Curiosity-Driven Deep Reinforcement Learningcited by 26
- 2019Stochastic Dynamic Games in Belief Spacecited by 23
- 2018A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racingcited by 21
- 2021Deep Latent Competition: Learning to Race Using Visual Control Policies in Latent Spacecited by 20
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- 2020FormulaZero: Distributionally Robust Online Adaptation via Offline Population Synthesiscited by 10
- 2021Game-Theoretic Model Predictive Control with Data-Driven Identification of Vehicle Model for Head-to-Head Autonomous Racingcited by 7
- 2017Autonomous Racing with AutoRally Vehicles and Differential Gamescited by 6
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