mlsanityData to 7 Oct 2026

Full-Body Awareness from Partial Observations

arXiv 2008.06046 ↗First posted 13 Aug 2020cs.CVcited by 29

Not on the map. Why?

Abstract (arXiv)

There has been great progress in human 3D mesh recovery and great interest in learning about the world from consumer video data. Unfortunately current methods for 3D human mesh recovery work rather poorly on consumer video data, since on the Internet, unusual camera viewpoints and aggressive truncations are the norm rather than a rarity. We study this problem and make a number of contributions to address it: (i) we propose a simple but highly effective self-training framework that adapts human 3D mesh recovery systems to consumer videos and demonstrate its application to two recent systems; (ii) we introduce evaluation protocols and keypoint annotations for 13K frames across four consumer video datasets for studying this task, including evaluations on out-of-image keypoints; and (iii) we show that our method substantially improves PCK and human-subject judgments compared to baselines, both on test videos from the dataset it was trained on, as well as on three other datasets without further adaptation. Project website: https://crockwell.github.io/partial_humans

Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Aug 2020.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 7; 2022: 10; 2023: 8; 2024: 2; 2025: 1; 2026: 1.

29 papers.

Sort:

By area:

  1. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  2. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  3. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  4. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  5. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  6. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  7. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
  8. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  9. 2021PixelSynth: Generating a 3D-Consistent Experience from a Single Imagecited by 82
  10. 2023Visibility Aware Human-Object Interaction Tracking from Single RGB Cameracited by 58
  11. 2021SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistencycited by 47
  12. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
17 more
  1. 2021Body Meshes as Pointscited by 45
  2. 2022Understanding 3D Object Articulation in Internet Videoscited by 36
  3. 2022Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithmscited by 28
  4. 20233D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimationcited by 28
  5. 2022Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion Priorcited by 15
  6. 2022Learning Visibility for Robust Dense Human Body Estimationcited by 15
  7. 2023Rendering Humans from Object-Occluded Monocular Videoscited by 14
  8. 2022Domain Adaptive 3D Pose Augmentation for In-the-wild Human Mesh Recoverycited by 12
  9. 20233D Reconstruction of Objects in Hands without Real World 3D Supervisioncited by 12
  10. 2022The Best of Both Worlds: Combining Model-based and Nonparametric Approaches for 3D Human Body Estimationcited by 8
  11. 2023GloPro: Globally-Consistent Uncertainty-Aware 3D Human Pose Estimation & Tracking in the Wildcited by 5
  12. 2023Improving the Robustness of 3D Human Pose Estimation: A Benchmark and Learning from Noisy Inputcited by 4
  13. 2022Human Body Measurement Estimation with Adversarial Augmentationcited by 3
  14. 2024Di2Pose: Discrete Diffusion Model for Occluded 3D Human Pose Estimationcited by 2
  15. 2022Unified Simulation, Perception, and Generation of Human Behaviorcited by 0
  16. 2025From Camera to World: A Plug-and-Play Module for Human Mesh Transformationcited by 0
  17. 2026Masked Modeling for Human Motion Recovery Under Occlusionscited by 0