mlsanityData to 7 Oct 2026

NeuralPassthrough: Learned Real-Time View Synthesis for VR

arXiv 2207.02186 ↗First posted 5 Jul 2022cs.CV cs.LGcited by 8

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Abstract (arXiv)

Virtual reality (VR) headsets provide an immersive, stereoscopic visual experience, but at the cost of blocking users from directly observing their physical environment. Passthrough techniques are intended to address this limitation by leveraging outward-facing cameras to reconstruct the images that would otherwise be seen by the user without the headset. This is inherently a real-time view synthesis challenge, since passthrough cameras cannot be physically co-located with the eyes. Existing passthrough techniques suffer from distracting reconstruction artifacts, largely due to the lack of accurate depth information (especially for near-field and disoccluded objects), and also exhibit limited image quality (e.g., being low resolution and monochromatic). In this paper, we propose the first learned passthrough method and assess its performance using a custom VR headset that contains a stereo pair of RGB cameras. Through both simulations and experiments, we demonstrate that our learned passthrough method delivers superior image quality compared to state-of-the-art methods, while meeting strict VR requirements for real-time, perspective-correct stereoscopic view synthesis over a wide field of view for desktop-connected headsets.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 22 of its 42 references that are in the map. First posted on arXiv 5 Jul 2022.

Builds on

22 of 42 references.

References · 22

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10 more
  1. 2021RAFT-Stereo: Multilevel Recurrent Field Transforms for Stereo Matchingcited by 348
  2. 2019Neural Point-Based Graphicscited by 326
  3. 2020Softmax Splatting for Video Frame Interpolationcited by 276
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Cited by year

Citing papers per year: 2023: 3; 2024: 3; 2025: 2.

8 papers.