Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation
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Abstract (arXiv)
Recent progress in speech-driven 3D facial animation has improved vertex-level reconstruction quality, but speech-consistent visible articulation remains difficult. This is because speech production follows structured and constrained articulators' coordination and the mapping from acoustics to motion is inherently one-to-many. Motivated by the structured patterns of visible articulation, we propose a novel articulation-aware framework that models visible speech through directional articulatory motions and composes them into surface-consistent 3D facial motion. To represent visible articulation with three directional articulatory motions, spreading, opening, and protrusion, we propose a Speech--Articulatory Memory (SAM) that captures the correspondence between speech and these motions under phonetic context through retrieval and decoding based on a key-value memory structure. Then, a Topology-aware Articulatory Composition (TAC) integrates the predicted directional articulatory motions under mesh topology to produce surface-consistent 3D facial motion. Experiments on VOCASET and TFHP show that our method achieves state-of-the-art performance on standard reconstruction metrics and improves visible articulatory distance and velocity errors for lip articulation, while a user study confirms clear preference in lip sync and realism.
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References · 41
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29 more
- 2022Imitator: Personalized Speech-driven 3D Facial Animationcited by 74
- 2023SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Facescited by 68
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- 2024ProbTalk3D: Non-Deterministic Emotion Controllable Speech-Driven 3D Facial Animation Synthesis Using VQ-VAEcited by 13
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- 2025DiffusionTalker: Efficient and Compact Speech-Driven 3D Talking Head via Personalizer-Guided Distillationcited by 4
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- 2025Teaching Machines to Speak Using Articulatory Controlcited by 1
- 2026EditEmoTalk: Controllable Speech-Driven 3D Facial Animation with Continuous Expression Editingcited by 1
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