mlsanityData to 14 Oct 2026

Region-Adaptive Learned Hierarchical Encoding for 3D Gaussian Splatting Data

arXiv 2510.22812 ↗First posted 26 Oct 2025eess.IV cs.MMcited by 3

Not on the map. Why?

Abstract (arXiv)

We introduce Region-Adaptive Learned Hierarchical Encoding (RALHE) for 3D Gaussian Splatting (3DGS) data. While 3DGS has recently become popular for novel view synthesis, the size of trained models limits its deployment in bandwidth-constrained applications such as volumetric media streaming. To address this, we propose a learned hierarchical latent representation that builds upon the principles of "overfitted" learned image compression (e.g., Cool-Chic and C3) to efficiently encode 3DGS attributes. Unlike images, 3DGS data have irregular spatial distributions of Gaussians (geometry) and consist of multiple attributes (signals) defined on the irregular geometry. Our codec is designed to account for these differences between images and 3DGS. Specifically, we leverage the octree structure of the voxelized 3DGS geometry to obtain a hierarchical multi-resolution representation. Our approach overfits latents to each Gaussian attribute under a global rate constraint. These latents are decoded independently through a lightweight decoder network. To estimate the bitrate during training, we employ an autoregressive probability model that leverages octree-derived contexts from the 3D point structure. The multi-resolution latents, decoder, and autoregressive entropy coding networks are jointly optimized for each Gaussian attribute. Experiments demonstrate that the proposed RALHE compression framework achieves a rendering PSNR gain of up to 2dB at low bitrates (less than 1 MB) compared to the baseline 3DGS compression methods.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 26 Oct 2025.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting
  2. 2026CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian Splatting
  3. 2026Towards Practical Compression of 3D Gaussian Splatting
  4. 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression
  5. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
  6. 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splatting
  7. 2026SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization
  8. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model