mlsanityData to 7 Oct 2026

GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineers

arXiv 2604.02648 ↗First posted 3 Apr 2026cs.SE cs.AIcited by 4

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Abstract (arXiv)

The autonomous discovery of bugs remains a significant challenge in modern software development. Compared to code generation, the complexity of dynamic runtime environments makes bug discovery considerably harder for large language models (LLMs). In this paper, we take game development as a representative domain and introduce the Game Benchmark for Quality Assurance (GBQA), a benchmark containing 30 games and 124 human-verified bugs across three difficulty levels, to evaluate whether LLMs can autonomously detect software bugs. The benchmark is constructed using a multi-agent system that develops games and injects bugs in a scalable manner, with human experts in the loop to ensure correctness. Moreover, we provide a baseline interactive agent equipped with a multi-round ReAct loop and a memory mechanism, enabling long-horizon exploration of game environments for bug detection across different LLMs. Extensive experiments on frontier LLMs demonstrate that autonomous bug discovery remains highly challenging: the best-performing model, Claude-4.6-Opus in thinking mode, identifies only 48.39% of the verified bugs. We believe GBQA provides an adequate testbed and evaluation criterion, and that further progress on it will help close the gap in autonomous software engineering.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 16 of its 29 references that are in the map. First posted on arXiv 3 Apr 2026.

Builds on

16 of 29 references.

References · 16

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  2. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
  3. 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,193
  4. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  5. 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,908
  6. 2023MetaGPT: Meta Programming for A Multi-Agent Collaborative Frameworkcited by 1,761
  7. 2023AgentBench: Evaluating LLMs as Agentscited by 1,211
  8. 2023ChatDev: Communicative Agents for Software Developmentcited by 893
  9. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  10. 2024Agentless: Demystifying LLM-based Software Engineering Agentscited by 400
  11. 2024SWE-Bench+: Enhanced Coding Benchmark for LLMscited by 95
  12. 2025RepoAudit: An Autonomous LLM-Agent for Repository-Level Code Auditingcited by 47
4 more
  1. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 30
  2. 2025One Bug, Hundreds Behind: LLMs for Large-Scale Bug Discoverycited by 6
  3. 2025Leveraging LLM Agents for Automated Video Game Testingcited by 4
  4. 2025Synergizing Code Coverage and Gameplay Intent: Coverage-Aware Game Playtesting with LLM-Guided Reinforcement Learningcited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions
  2. 2026A Large-Scale Empirical Study of Quality Assurance Practices and Gaps in AI Agents
  3. 2024An Empirical Study on LLM-based Agents for Automated Bug Fixing
  4. 2026SelfHeal: Empirical Fix Pattern Analysis and Bug Repair in LLM Agents
  5. 2024SWT-Bench: Testing and Validating Real-World Bug-Fixes with Code Agents
  6. 2024COAST: Enhancing the Code Debugging Ability of LLMs through Communicative Agent Based Data Synthesis
  7. 2026WitnessGym: Benchmarking Coding Agents on the Construction of Bug Witnesses
  8. 2025Is Your Automated Software Engineer Trustworthy?