mlsanityData to 14 Oct 2026

WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment

arXiv 2604.04642 ↗First posted 6 Apr 2026cs.ROcited by 1

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Abstract (arXiv)

Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 6 Apr 2026.

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