mlsanityData to 14 Oct 2026

Learning Humanoid Arm Motion via Centroidal Momentum Regularized Multi-Agent Reinforcement Learning

arXiv 2507.04140 ↗First posted 5 Jul 2025cs.RO cs.SY eess.SYcited by 2

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Abstract (arXiv)

Humans naturally swing their arms during locomotion to regulate whole-body dynamics, reduce angular momentum, and help maintain balance. Inspired by this principle, we present a limb-level multi-agent reinforcement learning (RL) framework that enables coordinated whole-body control of humanoid robots through emergent arm motion. Our approach employs separate actor-critic structures for the arms and legs, trained with centralized critics but decentralized actors that share only base states and centroidal angular momentum (CAM) observations, allowing each agent to specialize in task-relevant behaviors through modular reward design. The arm agent guided by CAM tracking and damping rewards promotes arm motions that reduce overall angular momentum and vertical ground reaction moments, contributing to improved balance during locomotion or under external perturbations. Comparative studies with single-agent and alternative multi-agent baselines further validate the effectiveness of our approach. Finally, we deploy the learned policy on a humanoid platform, achieving robust performance across diverse locomotion tasks, including flat-ground walking, rough terrain traversal, and stair climbing.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Jul 2025.

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Citing papers per year: 2025: 1; 2026: 1.

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  1. 2026MASkillBlender: Decentralized Whole-Body Coordination for Multi-Humanoid Loco-Manipulation via Skill Blending
  2. 2025MASH: Cooperative-Heterogeneous Multi-Agent Reinforcement Learning for Single Humanoid Robot Locomotion
  3. 2026HuMBLE: Human Motion-Driven Behavior Learning for Embodied Locomotion ↗
  4. 2026HybridMimic: Hybrid RL-Centroidal Control for Humanoid Motion Mimicking
  5. 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control
  6. 2026Smoothness as a Constraint for Stable Humanoid Locomotion
  7. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning
  8. 2025Multi-critic Learning for Whole-body End-effector Twist Tracking