mlsanityData to 14 Oct 2026

VGGT-Prime: Compute-Adaptive Mixture-of-Heads for Efficient Visual Geometry Transformers

arXiv 2609.23733 ↗First posted 20 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Feed-forward visual geometry models such as the Visual Geometry Grounded Transformer (VGGT) have recently enabled direct 3D reconstruction from multi-view images. Despite their promising performance, these models scale quadratically with the number of input views due to their global attention mechanism, resulting in substantial latency for long sequence inputs. There have been some recent efforts to accelerate VGGT, but they primarily focus on reducing token redundancy through token merging or key/value sparsification. Our work resolves this bottleneck from a different perspective by investigating architectural redundancy in visual geometry transformers. We show that the multi-head attention modules in VGGT's global-attention layers contain substantial architectural redundancy, with only a subset of heads carrying critical geometric information. In light of this observation, we propose VGGT-Prime, a compute-adaptive mixture-of-heads model that resolves this redundancy to accelerate visual geometry transformers while maintaining competitive reconstruction quality. The key idea of VGGT-Prime is to estimate the appropriate computation level for each global-attention head using a lightweight router and then dynamically assign each head to different computation modes. Extensive experiments on multiple datasets demonstrate that VGGT-Prime can achieve an 8× inference speedup over VGGT while maintaining competitive performance on camera pose, depth, and point-cloud predictions. We further show that VGGT-Prime is complementary to existing acceleration methods, such as token merging, further improving inference speed by up to 14× over VGGT. An overview of our work is available on our hrefhttps://vggt-prime.github.ioproject page.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 37 references that are in the map. First posted on arXiv 20 Sep 2026.

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27 of 37 references.

References · 27

  1. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  2. 2020Transformers are RNNs: Fast Autoregressive Transformers with Linear Attentioncited by 2,022
  3. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  4. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
  5. 2018Attention-based Deep Multiple Instance Learningcited by 1,095
  6. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  7. 2018MegaDepth: Learning Single-View Depth Prediction from Internet Photoscited by 737
  8. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  9. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
  10. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
  11. 2020TartanAir: A Dataset to Push the Limits of Visual SLAMcited by 506
  12. 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 490
15 more
  1. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 367
  2. 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 319
  3. 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 314
  4. 2018DeepMVS: Learning Multi-view Stereopsiscited by 277
  5. 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 181
  6. 2023Spring: A High-Resolution High-Detail Dataset and Benchmark for Scene Flow, Optical Flow and Stereocited by 172
  7. 2023DynamicStereo: Consistent Dynamic Depth from Stereo Videoscited by 148
  8. 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 129
  9. 2021SMD-Nets: Stereo Mixture Density Networkscited by 120
  10. 2024MoH: Multi-Head Attention as Mixture-of-Head Attentioncited by 44
  11. 2021SAIL-VOS 3D: A Synthetic Dataset and Baselines for Object Detection and 3D Mesh Reconstruction from Video Datacited by 38
  12. 2024Multi-Head Mixture-of-Expertscited by 31
  13. 2025HTTM: Head-wise Temporal Token Merging for Faster VGGTcited by 9
  14. 2026HeSS: Head Sensitivity Score for Sparsity Redistribution in VGGTcited by 6
  15. 2026TurboVGGT: Fast Visual Geometry Reconstruction with Adaptive Alternating Attentioncited by 1

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  1. 2025FastVGGT: Training-Free Acceleration of Visual Geometry Transformer
  2. 2025LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging
  3. 2026VersaQ-3D: Architecture Support for Visual Geometry Grounded Transformers via Versatile Quantization
  4. 2026QVGGT: Post-Training Quantized Visual Geometry Grounded Transformer
  5. 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streams
  6. 2025AVGGT: Rethinking Global Attention for Accelerating VGGT
  7. 2026Attention Itself Could Retrieve.RetrieveVGGT: Training-Free Long Context Streaming 3D Reconstruction via Query-Key Similarity Retrieval
  8. 2026VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis