mlsanityData to 14 Oct 2026

On the Stability of Learning in Network Games with Many Players

arXiv 2403.15848 ↗First posted 23 Mar 2024cs.GTcited by 1

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

Multi-agent learning algorithms have been shown to display complex, unstable behaviours in a wide array of games. In fact, previous works indicate that convergent behaviours are less likely to occur as the total number of agents increases. This seemingly prohibits convergence to stable strategies, such as Nash Equilibria, in games with many players. To make progress towards addressing this challenge we study the Q-Learning Dynamics, a classical model for exploration and exploitation in multi-agent learning. In particular, we study the behaviour of Q-Learning on games where interactions between agents are constrained by a network. We determine a number of sufficient conditions, depending on the game and network structure, which guarantee that agent strategies converge to a unique stable strategy, called the Quantal Response Equilibrium (QRE). Crucially, these sufficient conditions are independent of the total number of agents, allowing for provable convergence in arbitrarily large games. Next, we compare the learned QRE to the underlying NE of the game, by showing that any QRE is an ε-approximate Nash Equilibrium. We first provide tight bounds on ε and show how these bounds lead naturally to a centralised scheme for choosing exploration rates, which enables independent learners to learn stable approximate Nash Equilibrium strategies. We validate the method through experiments and demonstrate its effectiveness even in the presence of numerous agents and actions. Through these results, we show that independent learning dynamics may converge to approximate Nash Equilibria, even in the presence of many agents.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 20 of its 65 references that are in the map. First posted on arXiv 23 Mar 2024.

Builds on

20 of 65 references.

References · 20

  1. 2017Cycles in adversarial regularized learningcited by 124
  2. 2020Fictitious Play for Mean Field Games: Continuous Time Analysis and Applicationscited by 62
  3. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 61
  4. 2017Triple Generative Adversarial Netscited by 60
  5. 2020No-regret learning and mixed Nash equilibria: They do not mixcited by 50
  6. 2019Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Gamescited by 25
  7. 2020Exploration-Exploitation in Multi-Agent Learning: Catastrophe Theory Meets Game Theorycited by 17
  8. 2019The route to chaos in routing games: When is Price of Anarchy too optimistic?cited by 15
  9. 2019Learning Nash Equilibria in Monotone Gamescited by 11
  10. 2021Follow-the-Regularized-Leader Routes to Chaos in Routing Gamescited by 10
  11. 2015Finite composite games: Equilibria and dynamicscited by 9
  12. 2020Chaos of Learning Beyond Zero-sum and Coordination via Game Decompositionscited by 9
8 more
  1. 2023Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamicscited by 8
  2. 2021Learning in nonatomic games, Part I: Finite action spaces and population gamescited by 7
  3. 2019Leader-Follower Network Aggregative Game with Stochastic Agents' Communication and Activenesscited by 5
  4. 2020Exponential Convergence of Gradient Methods in Concave Network Zero-sum Gamescited by 4
  5. 2021Poincar'e-Bendixson Limit Sets in Multi-Agent Learningcited by 3
  6. 2014Decentralized Convergence to Nash Equilibria in Constrained Deterministic Mean Field Controlcited by 2
  7. 2020Generalized Hamiltonian Dynamics and Chaos in Evolutionary Games on Networkscited by 2
  8. 2023Beyond Strict Competition: Approximate Convergence of Multi Agent Q-Learning Dynamicscited by 1

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Cited by year

Citing papers per year: 2025: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2024Asymptotic Extinction in Large Coordination Games
  2. 2024Tractable Equilibrium Computation in Markov Games through Risk Aversion
  3. 2024Equilibrium Selection for Multi-agent Reinforcement Learning: A Unified Framework
  4. 2024Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem
  5. 2024Generalized Individual Q-learning for Polymatrix Games with Partial Observations
  6. 2024Strategizing against Q-learners: A Control-theoretical Approach
  7. 2024Game Theory and Multi-Agent Reinforcement Learning : From Nash Equilibria to Evolutionary Dynamics
  8. 2025Convergent Q-Learning for Infinite-Horizon General-Sum Markov Games through Behavioral Economics