DiffNash: Finding Nash Equilibrium in High-Dimensional Continuous Action Spaces with Diffusion Policies
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
Computing equilibria in high-dimensional continuous games requires learning and representing rich, multi-modal strategy distributions, something conventional neural policies struggle to achieve. Diffusion models offer a natural solution, but standard diffusion training requires direct samples from a fixed target distribution, which are generally unavailable under iterative game-solving updates. We propose a diffusion-based framework for equilibrium computation that enables diffusion-based variants of Online Mirror Descent (OMD) and Fictitious Play (FP). Our approach derives a reweighted score-matching objective that trains diffusion policies without requiring direct samples from each updated policy. Our main method, DiffNash, combines the fast convergence of OMD with the sample efficiency of FP by reusing past actions through a replay buffer. To correct the resulting distribution shift from sample reuse, we derive an unbiased estimator of the difference between current and past policies' Evidence Lower Bounds, whose exponential provides a tractable proxy for the corresponding importance weight without evaluating diffusion likelihoods. We evaluate our approach on forest protection games and continuous Colonel Blotto games, reducing the Nash gap over the strongest baseline by 35.6% and 24.7%, respectively, with minimal hyperparameter tuning.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 35 of its 59 references that are in the map. First posted on arXiv 11 Oct 2026.
Builds on
35 of 59 references.
Closest ancestors · 12
Same direction, newest first
- 2026Diffusing to Coordinate: Efficient Online Multi-Agent Diffusion Policies20 Feb
- 2025Flow Matching Policy Gradients28 Jul
- 2025Composite Flow Matching for Reinforcement Learning with Shifted-Dynamics Data29 May
- 2025ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learning28 May
- 2025Robust Optimization with Diffusion Models for Green Security19 Feb
- 2025Flow Q-Learning4 Feb
- 2025Efficient Online Reinforcement Learning for Diffusion Policy1 Feb
- 2024Diffusion Policy Policy Optimization1 Sep
- 2024Learning Multimodal Behaviors from Scratch with Diffusion Policy Gradient2 Jun
- 2024Diffusion Actor-Critic with Entropy Regulator24 May
- 2023Learning a Diffusion Model Policy from Rewards via Q-Score Matching18 Dec
- 2022Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning12 Aug
Other references · 23
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
- 2022Flow Matching for Generative Modelingcited by 5,702
- 2021How to Train Your Energy-Based Modelscited by 274
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
- 2013Optimization, Learning, and Games with Predictable Sequencescited by 188
- 2020Mirror Descent Policy Optimizationcited by 106
- 2022Scalable Deep Reinforcement Learning Algorithms for Mean Field Gamescited by 38
- 2021Scaling up Mean Field Games with Online Mirror Descentcited by 32
- 2020Double Oracle Algorithm for Computing Equilibria in Continuous Gamescited by 9
11 more
- 2022Optimistic Mirror Descent Either Converges to Nash or to Strong Coarse Correlated Equilibria in Bimatrix Gamescited by 6
- 2025BundleFlow: Deep Menus for Combinatorial Auctions by Diffusion-Based Optimizationcited by 6
- 2020Multi-Agent Reinforcement Learning in Cournot Gamescited by 5
- 2020Algorithm for Computing Approximate Nash Equilibrium in Continuous Games with Application to Continuous Blottocited by 3
- 2021Multiple Oracle Algorithm to Solve Continuous Gamescited by 3
- 2024Layered Graph Security Gamescited by 2
- 2020Continuous Patrolling Gamescited by 1
- 2022Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networkscited by 1
- 2023ApproxED: Approximate exploitability descent via learned best responsescited by 1
- 2025DiffFP: Learning Behaviors from Scratch via Diffusion-based Fictitious Playcited by 1
- 2026Latent Spherical Flow Policy for Reinforcement Learning with Combinatorial Actionscited by 1
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