mlsanityData to 7 Oct 2026

No-Regret Learning in Unknown Games with Correlated Payoffs

arXiv 1909.08540 ↗First posted 18 Sep 2019cs.LG cs.GT cs.MAcited by 18

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Abstract (arXiv)

We consider the problem of learning to play a repeated multi-agent game with an unknown reward function. Single player online learning algorithms attain strong regret bounds when provided with full information feedback, which unfortunately is unavailable in many real-world scenarios. Bandit feedback alone, i.e., observing outcomes only for the selected action, yields substantially worse performance. In this paper, we consider a natural model where, besides a noisy measurement of the obtained reward, the player can also observe the opponents' actions. This feedback model, together with a regularity assumption on the reward function, allows us to exploit the correlations among different game outcomes by means of Gaussian processes (GPs). We propose a novel confidence-bound based bandit algorithm GP-MW, which utilizes the GP model for the reward function and runs a multiplicative weight (MW) method. We obtain novel kernel-dependent regret bounds that are comparable to the known bounds in the full information setting, while substantially improving upon the existing bandit results. We experimentally demonstrate the effectiveness of GP-MW in random matrix games, as well as real-world problems of traffic routing and movie recommendation. In our experiments, GP-MW consistently outperforms several baselines, while its performance is often comparable to methods that have access to full information feedback.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Sep 2019.

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Citing papers per year: 2021: 3; 2022: 6; 2023: 2; 2024: 4; 2025: 1; 2026: 2.

18 papers.

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