Competing Against Equilibria in Zero-Sum Games with Evolving Payoffs
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Abstract (arXiv)
We study the problem of repeated play in a zero-sum game in which the payoff matrix may change, in a possibly adversarial fashion, on each round; we call these Online Matrix Games. Finding the Nash Equilibrium (NE) of a two player zero-sum game is core to many problems in statistics, optimization, and economics, and for a fixed game matrix this can be easily reduced to solving a linear program. But when the payoff matrix evolves over time our goal is to find a sequential algorithm that can compete with, in a certain sense, the NE of the long-term-averaged payoff matrix. We design an algorithm with small NE regret--that is, we ensure that the long-term payoff of both players is close to minimax optimum in hindsight. Our algorithm achieves near-optimal dependence with respect to the number of rounds and depends poly-logarithmically on the number of available actions of the players. Additionally, we show that the naive reduction, where each player simply minimizes its own regret, fails to achieve the stated objective regardless of which algorithm is used. We also consider the so-called bandit setting, where the feedback is significantly limited, and we provide an algorithm with small NE regret using one-point estimates of each payoff matrix.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 17 Jul 2019.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 1; 2025: 0; 2026: 2.
4 papers.
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additivecited by 23
- 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Makingcited by 20
- 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actionscited by 4
- 2026Online Min-Max Optimization: From Individual Regrets to Cumulative Saddle Pointscited by 0
- 2026Near-Optimal Last-Iterate Convergence for Zero-Sum Games with Bandit Feedback and Opponent Actions10 May 2026
- 2026Online Min-Max Optimization: From Individual Regrets to Cumulative Saddle Points11 Feb 2026
- 2024AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making6 Nov 2024
- 2022On the Limitations of Elo: Real-World Games, are Transitive, not Additive21 Jun 2022