Decision Making under Imperfect Recall: Algorithms and Benchmarks
Not on the map. Why?
Abstract (arXiv)
In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the ``absentminded driver'' and team games with limited communication. In this paper, we introduce the first benchmark suite for imperfect-recall decision problems. Our benchmarks capture a variety of problem types, including ones concerning privacy in AI systems that elicit sensitive information, and AI safety via testing of agents in simulation. Across 61 problem instances generated using this suite, we evaluate the performance of different algorithms for finding first-order optimal strategies in such problems. In particular, we introduce the family of regret matching (RM) algorithms for nonlinear constrained optimization. This class of parameter-free algorithms has enjoyed tremendous success in solving large two-player zero-sum games, but, surprisingly, they were hitherto relatively unexplored beyond that setting. Our key finding is that RM algorithms consistently outperform commonly employed first-order optimizers such as projected gradient descent, often by orders of magnitude. This establishes, for the first time, the RM family as a formidable approach to large-scale constrained optimization problems.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 81 references that are in the map. First posted on arXiv 16 Feb 2026.
Builds on
33 of 81 references.
References · 33
- 2019On the Convergence of Adam and Beyondcited by 834
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
- 2017Training GANs with Optimismcited by 217
- 2023Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the MACHIAVELLI Benchmarkcited by 174
- 2018The Limit Points of (Optimistic) Gradient Descent in Min-Max Optimizationcited by 98
- 2023Evaluating Language-Model Agents on Realistic Autonomous Taskscited by 94
- 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 56
- 2022Smooth Calibration, Leaky Forecasts, Finite Recall, and Nash Dynamicscited by 22
- 2020The Complexity of Gradient Descent: CLS = PPAD cap PLScited by 17
- 2023Regret Matching+: (In)Stability and Fast Convergence in Gamescited by 13
- 2023Game Theory with Simulation of Other Playerscited by 12
- 2016Team-maxmin equilibrium: efficiency bounds and algorithmscited by 9
21 more
- 2022Polynomial-Time Optimal Equilibria with a Mediator in Extensive-Form Gamescited by 6
- 2022For Learning in Symmetric Teams, Local Optima are Global Nash Equilibriacited by 6
- 2025AI Testing Should Account for Sophisticated Strategic Behaviourcited by 6
- 2014Imperfect-Recall Abstractions with Bounds in Gamescited by 5
- 2023The Computational Complexity of Single-Player Imperfect-Recall Gamescited by 5
- 2024Extensive-Form Game Solving via Blackwell Approachability on Treeplexescited by 5
- 2020A Bridge between Polynomial Optimization and Games with Imperfect Recallcited by 4
- 2022Team Belief DAG: Generalizing the Sequence Form to Team Games for Fast Computation of Correlated Team Max-Min Equilibria via Regret Minimizationcited by 4
- 2024Recursive Joint Simulation in Gamescited by 4
- 2024Imperfect-Recall Games: Equilibrium Concepts and Their Complexitycited by 4
- 2019Pure Nash Equilibria and Best-Response Dynamics in Random Gamescited by 3
- 2024LiteEFG: An Efficient Python Library for Solving Extensive-form Gamescited by 3
- 2024Game Theory with Simulation in the Presence of Unpredictable Randomisationcited by 3
- 2024Characterising Simulation-Based Program Equilibriacited by 3
- 2024The Value of Recall in Extensive-Form Gamescited by 3
- 2025Computing Game Symmetries and Equilibria That Respect Themcited by 3
- 2018Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Gamescited by 2
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimizationcited by 2
- 2021Random perfect information gamescited by 1
- 2024Learning in Games with Progressive Hidingcited by 1
- 2025Simplifying imperfect recall gamescited by 1
Built on by
Not cited yet.