Team Belief DAG: Generalizing the Sequence Form to Team Games for Fast Computation of Correlated Team Max-Min Equilibria via Regret Minimization
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Abstract (arXiv)
A classic result in the theory of extensive-form games asserts that the set of strategies available to any perfect-recall player is strategically equivalent to a low-dimensional convex polytope, called the sequence-form polytope. Online convex optimization tools operating on this polytope are the current state-of-the-art for computing several notions of equilibria in games, and have been crucial in landmark applications of computational game theory. However, when optimizing over the joint strategy space of a team of players, one cannot use the sequence form to obtain a strategically-equivalent convex description of the strategy set of the team. In this paper, we provide new complexity results on the computation of optimal strategies for teams, and propose a new representation, coined team belief DAG (TB-DAG), that describes team strategies as a convex set. The TB-DAG enjoys state-of-the-art parameterized complexity bounds, while at the same time enjoying the advantages of efficient regret minimization techniques. We show that TB-DAG can be exponentially smaller and can be computed exponentially faster than all other known representations, and that the converse is never true. Experimentally, we show that the TB-DAG, when paired with learning techniques, yields state of the art on a wide variety of benchmark team games.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Feb 2022.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 1; 2025: 1; 2026: 1.
4 papers.
- 2022Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generationcited by 5
- 2024Imperfect-Recall Games: Equilibrium Concepts and Their Complexitycited by 4
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Gamescited by 2
- 2026Decision Making under Imperfect Recall: Algorithms and Benchmarkscited by 0
- 2026Decision Making under Imperfect Recall: Algorithms and Benchmarks16 Feb 2026
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Games29 Jan 2025
- 2024Imperfect-Recall Games: Equilibrium Concepts and Their Complexity23 Jun 2024
- 2022Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation14 Mar 2022