Imperfect-Recall Abstractions with Bounds in Games
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Abstract (arXiv)
Imperfect-recall abstraction has emerged as the leading paradigm for practical large-scale equilibrium computation in incomplete-information games. However, imperfect-recall abstractions are poorly understood, and only weak algorithm-specific guarantees on solution quality are known. In this paper, we show the first general, algorithm-agnostic, solution quality guarantees for Nash equilibria and approximate self-trembling equilibria computed in imperfect-recall abstractions, when implemented in the original (perfect-recall) game. Our results are for a class of games that generalizes the only previously known class of imperfect-recall abstractions where any results had been obtained. Further, our analysis is tighter in two ways, each of which can lead to an exponential reduction in the solution quality error bound. We then show that for extensive-form games that satisfy certain properties, the problem of computing a bound-minimizing abstraction for a single level of the game reduces to a clustering problem, where the increase in our bound is the distance function. This reduction leads to the first imperfect-recall abstraction algorithm with solution quality bounds. We proceed to show a divide in the class of abstraction problems. If payoffs are at the same scale at all information sets considered for abstraction, the input forms a metric space. Conversely, if this condition is not satisfied, we show that the input does not form a metric space. Finally, we use these results to experimentally investigate the quality of our bound for single-level abstraction.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Sep 2014.
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Citing papers per year: 2023: 1; 2024: 0; 2025: 2; 2026: 2.
5 papers.
- 2023The Computational Complexity of Single-Player Imperfect-Recall Gamescited by 5
- 2025Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Gamescited by 1
- 2025Dynamic Homophily with Imperfect Recall: Modeling Resilience in Adversarial Networkscited by 0
- 2026Decision Making under Imperfect Recall: Algorithms and Benchmarkscited by 0
- 2026Domain-Independent Game Abstraction using Word Embedding Techniquescited by 0
- 2026Domain-Independent Game Abstraction using Word Embedding Techniques15 May 2026
- 2026Decision Making under Imperfect Recall: Algorithms and Benchmarks16 Feb 2026
- 2025Dynamic Homophily with Imperfect Recall: Modeling Resilience in Adversarial Networks13 Dec 2025
- 2025Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games16 Oct 2025
- 2023The Computational Complexity of Single-Player Imperfect-Recall Games28 May 2023