Team-maxmin equilibrium: efficiency bounds and algorithms
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Abstract (arXiv)
The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing the same goal and without the capability of correlating their strategies in strategic games against an adversary. This solution concept can capture situations in which an agent controls multiple resources-corresponding to the team members-that cannot communicate. It is known that such equilibrium always exists and it is unique (unless degeneracy) and these properties make it a credible solution concept to be used in real-world applications, especially in security scenarios. Nevertheless, to the best of our knowledge, the Team-maxmin equilibrium is almost completely unexplored in the literature. In this paper, we investigate bounds of (in)efficiency of the Team-maxmin equilibrium w.r.t. the Nash equilibria and w.r.t. the Maxmin equilibrium when the team members can play correlated strategies. Furthermore, we study a number of algorithms to find and/or approximate an equilibrium, discussing their theoretical guarantees and evaluating their performance by using a standard testbed of game instances.
Key facts. Cited by 9 papers in the map (data through 13 Oct 2026). First posted on arXiv 18 Nov 2016.
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Citing papers per year: 2021: 2; 2022: 3; 2023: 0; 2024: 1; 2025: 2; 2026: 1.
9 papers.
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solvingcited by 6
- 2022Efficiently Computing Nash Equilibria in Adversarial Team Markov Gamescited by 6
- 2022Public Information Representation for Adversarial Team Gamescited by 4
- 2021Multi-Agent Coordination in Adversarial Environments through Signal Mediated Strategiescited by 3
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Gamescited by 2
- 2021Towards convergence to Nash equilibria in two-team zero-sum gamescited by 1
- 2024Computing Ex Ante Equilibrium in Heterogeneous Zero-Sum Team Gamescited by 0
- 2025Dynamic Homophily with Imperfect Recall: Modeling Resilience in Adversarial Networkscited by 0
- 2026Decision Making under Imperfect Recall: Algorithms and Benchmarkscited by 0
- 2026Decision Making under Imperfect Recall: Algorithms and Benchmarks16 Feb 2026
- 2025Dynamic Homophily with Imperfect Recall: Modeling Resilience in Adversarial Networks13 Dec 2025
- 2025GraphChase: A Platform and Benchmark for Urban Network Security Games29 Jan 2025
- 2024Computing Ex Ante Equilibrium in Heterogeneous Zero-Sum Team Games2 Oct 2024
- 2022Efficiently Computing Nash Equilibria in Adversarial Team Markov Games3 Aug 2022
- 2022A Marriage between Adversarial Team Games and 2-player Games: Enabling Abstractions, No-regret Learning, and Subgame Solving18 Jun 2022
- 2022Public Information Representation for Adversarial Team Games25 Jan 2022
- 2021Towards convergence to Nash equilibria in two-team zero-sum games7 Nov 2021
- 2021Multi-Agent Coordination in Adversarial Environments through Signal Mediated Strategies9 Feb 2021