mlsanityData to 7 Oct 2026

A Bridge between Polynomial Optimization and Games with Imperfect Recall

arXiv 2002.09941 ↗First posted 23 Feb 2020cs.GT cs.LOcited by 4

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Abstract (arXiv)

We provide several positive and negative complexity results for solving games with imperfect recall. Using a one-to-one correspondence between these games on one side and multivariate polynomials on the other side, we show that solving games with imperfect recall is as hard as solving certain problems of the first order theory of reals. We establish square root sum hardness even for the specific class of A-loss games. On the positive side, we find restrictions on games and strategies motivated by Bridge bidding that give polynomial-time complexity.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Feb 2020.

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Citing papers per year: 2023: 1; 2024: 1; 2025: 1; 2026: 1.

4 papers.