mlsanityData to 7 Oct 2026

The Computational Complexity of Single-Player Imperfect-Recall Games

arXiv 2305.17805 ↗First posted 28 May 2023cs.GT cs.AI cs.CCcited by 5

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Abstract (arXiv)

We study single-player extensive-form games with imperfect recall, such as the Sleeping Beauty problem or the Absentminded Driver game. For such games, two natural equilibrium concepts have been proposed as alternative solution concepts to ex-ante optimality. One equilibrium concept uses generalized double halving (GDH) as a belief system and evidential decision theory (EDT), and another one uses generalized thirding (GT) as a belief system and causal decision theory (CDT). Our findings relate those three solution concepts of a game to solution concepts of a polynomial maximization problem: global optima, optimal points with respect to subsets of variables and Karush-Kuhn-Tucker (KKT) points. Based on these correspondences, we are able to settle various complexity-theoretic questions on the computation of such strategies. For ex-ante optimality and (EDT,GDH)-equilibria, we obtain NP-hardness and inapproximability, and for (CDT,GT)-equilibria we obtain CLS-completeness results.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 5 of its 58 references that are in the map. First posted on arXiv 28 May 2023.

Builds on

5 of 58 references.

References · 5

  1. 2020The Complexity of Gradient Descent: CLS = PPAD cap PLScited by 17
  2. 2023Game Theory with Simulation of Other Playerscited by 12
  3. 2014Imperfect-Recall Abstractions with Bounds in Gamescited by 5
  4. 2020A Bridge between Polynomial Optimization and Games with Imperfect Recallcited by 4
  5. 2022Simultaneous Contests with Equal Sharing Allocation of Prizes: Computational Complexity and Price of Anarchycited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 2.

5 papers.