Polynomial-Time Optimal Equilibria with a Mediator in Extensive-Form Games
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Abstract (arXiv)
For common notions of correlated equilibrium in extensive-form games, computing an optimal (e.g., welfare-maximizing) equilibrium is NP-hard. Other equilibrium notions -- communication (Forges 1986) and certification (Forges & Koessler 2005) equilibria -- augment the game with a mediator that has the power to both send and receive messages to and from the players -- and, in particular, to remember the messages. In this paper, we investigate both notions in extensive-form games from a computational lens. We show that optimal equilibria in both notions can be computed in polynomial time, the latter under a natural additional assumption known in the literature. Our proof works by constructing a mediator-augmented game of polynomial size that explicitly represents the mediator's decisions and actions. Our framework allows us to define an entire family of equilibria by varying the mediator's information partition, the players' ability to lie, and the players' ability to deviate. From this perspective, we show that other notions of equilibrium, such as extensive-form correlated equilibrium, correspond to the mediator having imperfect recall. This shows that, at least among all these equilibrium notions, the hardness of computation is driven by the mediator's imperfect recall. As special cases of our general construction, we recover 1) the polynomial-time algorithm of Conitzer & Sandholm (2004) for automated mechanism design in Bayes-Nash equilibria and 2) the correlation DAG algorithm of Zhang et al (2022) for optimal correlation. Our algorithm is especially scalable when the equilibrium notion is what we define as the full-certification equilibrium, where players cannot lie about their information but they can be silent. We back up our theoretical claims with experiments on a suite of standard benchmark games.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 30 Jun 2022.
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Citing papers per year: 2023: 2; 2024: 2; 2025: 2; 2026: 1.
7 papers.
- 2023Fast swap regret minimization and applications to approximate correlated equilibriacited by 32
- 2024Imperfect-Recall Games: Equilibrium Concepts and Their Complexitycited by 4
- 2025Make an Offer They Can't Refuse: Grounding Bayesian Persuasion in Real-World Dialogues without Pre-Commitmentcited by 1
- 2023Stochastic Principal-Agent Problems: Efficient Computation and Learningcited by 0
- 2024Efficiently Solving Turn-Taking Stochastic Games with Extensive-Form Correlationcited by 0
- 2025Learning Recommender Mechanisms for Bayesian Stochastic Gamescited by 0
- 2026Decision Making under Imperfect Recall: Algorithms and Benchmarkscited by 0
- 2026Decision Making under Imperfect Recall: Algorithms and Benchmarks16 Feb 2026
- 2025Make an Offer They Can't Refuse: Grounding Bayesian Persuasion in Real-World Dialogues without Pre-Commitment15 Oct 2025
- 2025Learning Recommender Mechanisms for Bayesian Stochastic Games29 May 2025
- 2024Efficiently Solving Turn-Taking Stochastic Games with Extensive-Form Correlation22 Dec 2024
- 2024Imperfect-Recall Games: Equilibrium Concepts and Their Complexity23 Jun 2024
- 2023Fast swap regret minimization and applications to approximate correlated equilibria30 Oct 2023
- 2023Stochastic Principal-Agent Problems: Efficient Computation and Learning6 Jun 2023