mlsanityData to 7 Oct 2026

Computing Game Symmetries and Equilibria That Respect Them

arXiv 2501.08905 ↗First posted 15 Jan 2025cs.GT cs.AI cs.CCcited by 3

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Abstract (arXiv)

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also have conceptual implications, for example for equilibrium selection. We study the computational complexity of identifying and using symmetries. Using the classical framework of normal-form games, we consider game symmetries that can be across some or all players and/or actions. We find a strong connection between game symmetries and graph automorphisms, yielding graph automorphism and graph isomorphism completeness results for characterizing the symmetries present in a game. On the other hand, we also show that the problem becomes polynomial-time solvable when we restrict the consideration of actions in one of two ways. Next, we investigate when exactly game symmetries can be successfully leveraged for Nash equilibrium computation. We show that finding a Nash equilibrium that respects a given set of symmetries is PPAD- and CLS-complete in general-sum and team games respectively -- that is, exactly as hard as Brouwer fixed point and gradient descent problems. Finally, we present polynomial-time methods for the special cases where we are aware of a vast number of symmetries, or where the game is two-player zero-sum and we do not even know the symmetries.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 12 of its 71 references that are in the map. First posted on arXiv 15 Jan 2025.

Builds on

12 of 71 references.

References · 12

  1. 2020"Other-Play" for Zero-Shot Coordinationcited by 194
  2. 2021A New Formalism, Method and Open Issues for Zero-Shot Coordinationcited by 31
  3. 2013Graphical Models for Game Theorycited by 21
  4. 2020The Complexity of Gradient Descent: CLS = PPAD cap PLScited by 17
  5. 2023Game Theory with Simulation of Other Playerscited by 12
  6. 2022Turbocharging Solution Concepts: Solving NEs, CEs and CCEs with Neural Equilibrium Solverscited by 10
  7. 2022For Learning in Symmetric Teams, Local Optima are Global Nash Equilibriacited by 6
  8. 2023The Computational Complexity of Single-Player Imperfect-Recall Gamescited by 5
  9. 2021Game Transformations That Preserve Nash Equilibria or Best-Response Setscited by 4
  10. 2024Imperfect-Recall Games: Equilibrium Concepts and Their Complexitycited by 4
  11. 2024The Complexity of Symmetric Bimatrix Games with Common Payoffscited by 2
  12. 2014Settling Some Open Problems on 2-Player Symmetric Nash Equilibriacited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.