mlsanityData to 14 Oct 2026

The Value of Recall in Extensive-Form Games

arXiv 2412.19659 ↗First posted 27 Dec 2024cs.GTcited by 3

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Abstract (arXiv)

Imperfect-recall games, in which players may forget previously acquired information, have found many practical applications, ranging from game abstractions to team games and testing AI agents. In this paper, we quantify the utility gain by endowing a player with perfect recall, which we call the value of recall (VoR). While VoR can be unbounded in general, we parameterize it in terms of various game properties, namely the structure of chance nodes and the degree of absentmindedness (the number of successive times a player enters the same information set). Further, we identify several pathologies that arise with VoR, and show how to circumvent them. We also study the complexity of computing VoR, and how to optimally apportion partial recall. Finally, we connect VoR to other previously studied concepts in game theory, including the price of anarchy. We use that connection in conjunction with the celebrated smoothness framework to characterize VoR in a broad class of games.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Dec 2024.

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Citing papers per year: 2025: 2; 2026: 1.

3 papers.