AoE: Always-on Egocentric Human Video Collection for Embodied AI
Not on the map. Why?
Abstract (arXiv)
Embodied foundation models require large-scale, high-quality real-world interaction data for pre-training and scaling. However, existing data collection methods suffer from high infrastructure costs, complex hardware dependencies, and limited interaction scope, making scalable expansion challenging. In fact, humans themselves are ideal physically embodied agents. Therefore, obtaining egocentric real-world interaction data from globally distributed "human agents" offers advantages of low cost and sustainability. To this end, we propose the Always-on Egocentric (AoE) data collection system, which aims to simplify hardware dependencies by leveraging humans themselves and their smartphones, enabling low-cost, highly efficient, and scene-agnostic real-world interaction data collection to address the challenge of data scarcity. Specifically, we first employ an ergonomic neck-mounted smartphone holder to enable low-barrier, large-scale egocentric data collection through a cloud-edge collaborative architecture. Second, we develop a cross-platform mobile APP that leverages on-device compute for real-time processing, while the cloud hosts automated labeling and filtering pipelines that transform raw videos into high-quality training data. Finally, the AoE system supports distributed Ego video data collection by anyone, anytime, and anywhere. We evaluate AoE on data preprocessing quality and downstream tasks, demonstrating that high-quality egocentric data significantly boosts real-world generalization.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 44 of its 49 references that are in the map. First posted on arXiv 27 Feb 2026.
Builds on
44 of 49 references.
References · 44
- 2025Qwen2.5-VL Technical Reportcited by 5,418
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
- 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,167
- 2025Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Successcited by 844
- 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
- 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
- 2025UniVLA: Learning to Act Anywhere with Task-centric Latent Actionscited by 386
- 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 384
- 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 373
- 2024Latent Action Pretraining from Videoscited by 302
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 250
- 2022Real-World Robot Learning with Masked Visual Pre-trainingcited by 241
32 more
- 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 224
- 2021One Million Scenes for Autonomous Driving: ONCE Datasetcited by 218
- 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Playcited by 214
- 2023Any-point Trajectory Modeling for Policy Learningcited by 207
- 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
- 2025EgoDex: Learning Dexterous Manipulation from Large-Scale Egocentric Videocited by 191
- 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 149
- 2024Data Scaling Laws in Imitation Learning for Robotic Manipulationcited by 144
- 2024Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulationcited by 116
- 2025EgoVLA: Learning Vision-Language-Action Models from Egocentric Human Videoscited by 116
- 2025FLARE: Robot Learning with Implicit World Modelingcited by 105
- 2018Toward Driving Scene Understanding: A Dataset for Learning Driver Behavior and Causal Reasoningcited by 102
- 2025Being-H0: Vision-Language-Action Pretraining from Large-Scale Human Videoscited by 94
- 2022DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Videocited by 83
- 2025Humanoid Policy ~ Human Policycited by 65
- 2025Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videoscited by 63
- 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 62
- 2025DexUMI: Using Human Hand as the Universal Manipulation Interface for Dexterous Manipulationcited by 58
- 2023AirExo: Low-Cost Exoskeletons for Learning Whole-Arm Manipulation in the Wildcited by 46
- 2025H-RDT: Human Manipulation Enhanced Bimanual Robotic Manipulationcited by 41
- 2025Masquerade: Learning from In-the-wild Human Videos using Data-Editingcited by 38
- 2024FastUMI: A Scalable and Hardware-Independent Universal Manipulation Interface with Datasetcited by 36
- 2024ViViDex: Learning Vision-based Dexterous Manipulation from Human Videoscited by 33
- 2026Masked Depth Modeling for Spatial Perceptioncited by 24
- 2025In-N-On: Scaling Egocentric Manipulation with in-the-wild and on-task Datacited by 21
- 2022DexTransfer: Real World Multi-fingered Dexterous Grasping with Minimal Human Demonstrationscited by 19
- 2025ActiveUMI: Robotic Manipulation with Active Perception from Robot-Free Human Demonstrationscited by 17
- 2025exUMI: Extensible Robot Teaching System with Action-aware Task-agnostic Tactile Representationcited by 14
- 2024Human-Agent Joint Learning for Efficient Robot Manipulation Skill Acquisitioncited by 10
- 2024Towards Effective Utilization of Mixed-Quality Demonstrations in Robotic Manipulation via Segment-Level Selection and Optimizationcited by 8
- 2026AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generationcited by 4
- 2025HumanoidExo: Scalable Whole-Body Humanoid Manipulation via Wearable Exoskeletoncited by 2
Built on by
Citing papers per year: 2026: 3.
3 papers.