Video2Reward: Generating Reward Function from Videos for Legged Robot Behavior Learning
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Abstract (arXiv)
Learning behavior in legged robots presents a significant challenge due to its inherent instability and complex constraints. Recent research has proposed the use of a large language model (LLM) to generate reward functions in reinforcement learning, thereby replacing the need for manually designed rewards by experts. However, this approach, which relies on textual descriptions to define learning objectives, fails to achieve controllable and precise behavior learning with clear directionality. In this paper, we introduce a new video2reward method, which directly generates reward functions from videos depicting the behaviors to be mimicked and learned. Specifically, we first process videos containing the target behaviors, converting the motion information of individuals in the videos into keypoint trajectories represented as coordinates through a video2text transforming module. These trajectories are then fed into an LLM to generate the reward function, which in turn is used to train the policy. To enhance the quality of the reward function, we develop a video-assisted iterative reward refinement scheme that visually assesses the learned behaviors and provides textual feedback to the LLM. This feedback guides the LLM to continually refine the reward function, ultimately facilitating more efficient behavior learning. Experimental results on tasks involving bipedal and quadrupedal robot motion control demonstrate that our method surpasses the performance of state-of-the-art LLM-based reward generation methods by over 37.6% in terms of human normalized score. More importantly, by switching video inputs, we find our method can rapidly learn diverse motion behaviors such as walking and running.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 26 of its 40 references that are in the map. First posted on arXiv 7 Dec 2024.
Builds on
26 of 40 references.
References · 26
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14 more
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Built on by
Citing papers per year: 2025: 2; 2026: 6.
8 papers.
- 2025PROF: An LLM-based Reward Code Preference Optimization Framework for Offline Imitation Learningcited by 2
- 2025Embodied Learning of Reward for Musculoskeletal Control with Vision Language Modelscited by 0
- 2026CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learningcited by 0
- 2026The Rise of Verbal Reinforcement Learningcited by 0
- 2026Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Modelscited by 0
- 2026No Free Checker: A Survey of Verifiers for Robot Policiescited by 0
- 2026Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Videocited by 0
- 2026Video2STL: Grounding VLM-Generated Temporal Specifications for Robot Learningcited by 0
- 2026Video2STL: Grounding VLM-Generated Temporal Specifications for Robot Learning29 Sep 2026
- 2026Track-and-Complete: Learning Humanoid Skills from a Single Failed Human Video29 Sep 2026
- 2026No Free Checker: A Survey of Verifiers for Robot Policies8 Sep 2026
- 2026Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models4 Sep 2026
- 2026The Rise of Verbal Reinforcement Learning1 Sep 2026
- 2026CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning2 Jul 2026
- 2025Embodied Learning of Reward for Musculoskeletal Control with Vision Language Models28 Dec 2025
- 2025PROF: An LLM-based Reward Code Preference Optimization Framework for Offline Imitation Learning14 Nov 2025