SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling
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Abstract (arXiv)
Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be ambiguous, and images are difficult to manipulate. In this work, we introduce SpaceControl, a training-free test-time method for explicit spatial control of 3D asset generation. Our approach accepts a wide range of geometric inputs, from coarse primitives to detailed meshes, and integrates seamlessly with modern generative models without requiring any additional training. A control parameter lets users trade off between geometric fidelity and output realism. Extensive quantitative evaluation and user studies demonstrate that SpaceControl outperforms both training-based and optimization-based baselines in geometric faithfulness while preserving high visual quality. Finally, we present an interactive interface for real-time superquadric editing and direct 3D asset generation, enabling seamless use in creative workflows. Project page: https://spacecontrol3d.github.io/.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 39 of its 43 references that are in the map. First posted on arXiv 5 Dec 2025.
Builds on
39 of 43 references.
References · 39
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27 more
- 2022LION: Latent Point Diffusion Models for 3D Shape Generationcited by 553
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 455
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- 2023Shap-E: Generating Conditional 3D Implicit Functionscited by 385
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- 2021Text2Mesh: Text-Driven Neural Stylization for Meshescited by 334
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Built on by
Citing papers per year: 2026: 9.
9 papers.
- 2026SuperFlex: Deformable Superquadrics for Point Cloud Decompositioncited by 3
- 2026ShellMaker: Language-Guided Exterior Completion under Structural Constraintscited by 2
- 2026Raster2Seq: Polygon Sequence Generation for Floorplan Reconstructioncited by 1
- 2026aDSL: Agentic 3D Creation via Joint Agent-Program Designcited by 1
- 2026CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Controlcited by 0
- 2026Fishbone: From One 3D Asset to a Million Controllable Editscited by 0
- 2026JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoisingcited by 0
- 2026Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generationcited by 0
- 2026Guiding Image-to-3D Generation with Test-Time Partial Observationscited by 0
- 2026Guiding Image-to-3D Generation with Test-Time Partial Observations9 Sep 2026
- 2026aDSL: Agentic 3D Creation via Joint Agent-Program Design18 Aug 2026
- 2026SuperFlex: Deformable Superquadrics for Point Cloud Decomposition1 Jul 2026
- 2026ShellMaker: Language-Guided Exterior Completion under Structural Constraints30 Jun 2026
- 2026Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation22 Jun 2026
- 2026JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoising18 Jun 2026
- 2026Fishbone: From One 3D Asset to a Million Controllable Edits24 May 2026
- 2026CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control19 May 2026
- 2026Raster2Seq: Polygon Sequence Generation for Floorplan Reconstruction9 Feb 2026