mlsanityData to 14 Oct 2026

Gradient-Driven Natural Selection for Compact 3D Gaussian Splatting

arXiv 2511.16980 ↗First posted 21 Nov 2025cs.CVcited by 2

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Abstract (arXiv)

3DGS employs a large number of Gaussian primitives to fit scenes, resulting in substantial storage and computational overhead. Existing pruning methods rely on manually designed criteria or introduce additional learnable parameters, yielding suboptimal results. To address this, we propose an natural selection inspired pruning framework that models survival pressure as a regularization gradient field applied to opacity, allowing the optimization gradients--driven by the goal of maximizing rendering quality--to autonomously determine which Gaussians to retain or prune. This process is fully learnable and requires no human intervention. We further introduce an opacity decay technique with a finite opacity prior, which accelerates the selection process without compromising pruning effectiveness. Compared to 3DGS, our method achieves over 0.6 dB PSNR gain under 15% budgets, establishing state-of-the-art performance for compact 3DGS. Project page https://xiaobin2001.github.io/GNS-web.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 15 of its 20 references that are in the map. First posted on arXiv 21 Nov 2025.

Builds on

15 of 20 references.

References · 15

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  3. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  4. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  5. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  6. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  7. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  8. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  9. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  10. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  11. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  12. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
3 more
  1. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
  2. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 41
  3. 2025Improving Densification in 3D Gaussian Splatting for High-Fidelity Renderingcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.