mlsanityData to 14 Oct 2026

Humanoid Whole-Body Badminton via an Annealed Reinforcement Learning Curriculum

arXiv 2511.11218 ↗First posted 14 Nov 2025cs.ROcited by 3

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Humanoid robots have demonstrated strong capabilities for interacting with static scenes across locomotion and manipulation, yet dynamic real-world interactions remain challenging. As a step toward fast-moving object interactions, we present an RL training pipeline that yields a unified whole-body controller for humanoid badminton, coordinating footwork and striking without motion priors or expert demonstrations. In badminton, locomotion and striking are tightly coupled, making the final hitting objective difficult to optimize directly due to sparse rewards and conflicting gradients. We address this with an annealed curriculum that first stabilizes learning through auxiliary locomotion objectives, then progressively removes them to focus optimization on the final hitting objective. For deployment, we use an Extended Kalman Filter (EKF) to estimate and predict shuttlecock trajectories for target striking, and also develop a prediction-free variant that removes the EKF and explicit prediction. We validate the framework in simulation and on hardware. In simulation, two robots sustain a rally of 21 consecutive hits. In real-world tests with both machine-fed shuttles and human-robot rallies, the robot achieves outgoing shuttle speeds up to 19.1 m/s. Moreover, the prediction-free variant attains comparable performance to the EKF-based policy. Overall, our approach enables dynamic yet precise goal striking in humanoid badminton and suggests a path toward more dynamics-critical whole-body interaction tasks.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 24 of its 28 references that are in the map. First posted on arXiv 14 Nov 2025.

Builds on

24 of 28 references.

Closest ancestors · 3

Same direction, newest first

  1. 2025Learning coordinated badminton skills for legged manipulators29 May
  2. 2025Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Control24 Apr
  3. 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control30 Jan

Other references · 21

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  3. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  4. 2017Asymmetric Actor Critic for Image-Based Robot Learningcited by 238
  5. 2023Real-World Humanoid Locomotion with Reinforcement Learningcited by 187
  6. 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 165
  7. 2022Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotioncited by 121
  8. 2024Humanoid Parkour Learningcited by 96
  9. 2024HOVER: Versatile Neural Whole-Body Controller for Humanoid Robotscited by 91
  10. 2025Humanoid Policy ~ Human Policycited by 78
  11. 2024UMI on Legs: Making Manipulation Policies Mobile with Manipulation-Centric Whole-body Controllerscited by 75
  12. 2022Combining Learning-based Locomotion Policy with Model-based Manipulation for Legged Mobile Manipulatorscited by 37
9 more
  1. 2025HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learningcited by 33
  2. 2024Achieving Human Level Competitive Robot Table Tenniscited by 27
  3. 2024Catch It! Learning to Catch in Flight with Mobile Dexterous Handscited by 16
  4. 2023Robotic Table Tennis: A Case Study into a High Speed Learning Systemcited by 13
  5. 2022Athletic Mobile Manipulator System for Robotic Wheelchair Tenniscited by 8
  6. 2024Arm-Constrained Curriculum Learning for Loco-Manipulation of the Wheel-Legged Robotcited by 8
  7. 2025Learning Accurate Whole-body Throwing with High-frequency Residual Policy and Pullback Tube Accelerationcited by 4
  8. 2025Efficient Learning of A Unified Policy For Whole-body Manipulation and Locomotion Skillscited by 3
  9. 2025Multi-critic Learning for Whole-body End-effector Twist Trackingcited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data ↗
  2. 2026Learning Human-Like Badminton Skills for Humanoid Robots
  3. 2026RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting via Motion-Guided Curriculum Reinforcement Learning
  4. 2025PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tennis
  5. 2025KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control
  6. 2024Whole-Body Dynamic Throwing with Legged Manipulators
  7. 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints
  8. 2025Humanoid Locomotion and Manipulation: Current Progress and Challenges in Control, Planning, and Learning