Catch It! Learning to Catch in Flight with Mobile Dexterous Hands
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Abstract (arXiv)
Catching objects in flight (i.e., thrown objects) is a common daily skill for humans, yet it presents a significant challenge for robots. This task requires a robot with agile and accurate motion, a large spatial workspace, and the ability to interact with diverse objects. In this paper, we build a mobile manipulator composed of a mobile base, a 6-DoF arm, and a 12-DoF dexterous hand to tackle such a challenging task. We propose a two-stage reinforcement learning framework to efficiently train a whole-body-control catching policy for this high-DoF system in simulation. The objects' throwing configurations, shapes, and sizes are randomized during training to enhance policy adaptivity to various trajectories and object characteristics in flight. The results show that our trained policy catches diverse objects with randomly thrown trajectories, at a high success rate of about 80% in simulation, with a significant improvement over the baselines. The policy trained in simulation can be directly deployed in the real world with onboard sensing and computation, which achieves catching sandbags in various shapes, randomly thrown by humans. Our project page is available at https://mobile-dex-catch.github.io/.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Sep 2024.
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Citing papers per year: 2025: 3; 2026: 7.
10 papers.
- 2025ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulationcited by 10
- 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planningcited by 8
- 2026AugVLA-3D: Depth-Driven Feature Augmentation for Vision-Language-Action Modelscited by 3
- 2026ViTaS: Visual Tactile Soft Fusion Contrastive Learning for Visuomotor Learningcited by 3
- 2026Closed-Loop Action Chunks with Dynamic Corrections for Training-Free Diffusion Policycited by 3
- 2026DynamicManip: Enabling Dynamic Manipulation from a Single Static Demonstrationcited by 2
- 2026TEMPO: Learning Temporal Context for Dynamic Robot Manipulationcited by 1
- 2025SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot Systemcited by 0
- 2026FastGrasp: Learning-based Whole-Body Control Method for Fast Dexterous Grasping with Mobile Manipulatorscited by 0
- 2026DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformercited by 0
- 2026TEMPO: Learning Temporal Context for Dynamic Robot Manipulation15 Sep 2026
- 2026DyG2T: Modeling Object Dynamics with 3D Gaussian Temporal-Spatial Particle Graph Transformer19 Aug 2026
- 2026DynamicManip: Enabling Dynamic Manipulation from a Single Static Demonstration2 Aug 2026
- 2026FastGrasp: Learning-based Whole-Body Control Method for Fast Dexterous Grasping with Mobile Manipulators14 Apr 2026
- 2026Closed-Loop Action Chunks with Dynamic Corrections for Training-Free Diffusion Policy2 Mar 2026
- 2026ViTaS: Visual Tactile Soft Fusion Contrastive Learning for Visuomotor Learning12 Feb 2026
- 2026AugVLA-3D: Depth-Driven Feature Augmentation for Vision-Language-Action Models11 Feb 2026
- 2025MomaGraph: State-Aware Unified Scene Graphs with Vision-Language Model for Embodied Task Planning18 Dec 2025
- 2025SpikePingpong: Spike Vision-based Fast-Slow Pingpong Robot System7 Jun 2025
- 2025ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulation4 Mar 2025