mlsanityData to 7 Oct 2026

Catch It! Learning to Catch in Flight with Mobile Dexterous Hands

arXiv 2409.10319 ↗First posted 16 Sep 2024cs.ROcited by 10

Not on the map. Why?

Abstract (arXiv)

Catching objects in flight (i.e., thrown objects) is a common daily skill for humans, yet it presents a significant challenge for robots. This task requires a robot with agile and accurate motion, a large spatial workspace, and the ability to interact with diverse objects. In this paper, we build a mobile manipulator composed of a mobile base, a 6-DoF arm, and a 12-DoF dexterous hand to tackle such a challenging task. We propose a two-stage reinforcement learning framework to efficiently train a whole-body-control catching policy for this high-DoF system in simulation. The objects' throwing configurations, shapes, and sizes are randomized during training to enhance policy adaptivity to various trajectories and object characteristics in flight. The results show that our trained policy catches diverse objects with randomly thrown trajectories, at a high success rate of about 80% in simulation, with a significant improvement over the baselines. The policy trained in simulation can be directly deployed in the real world with onboard sensing and computation, which achieves catching sandbags in various shapes, randomly thrown by humans. Our project page is available at https://mobile-dex-catch.github.io/.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Sep 2024.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 7.

10 papers.