mlsanityData to 14 Oct 2026

Multi-critic Learning for Whole-body End-effector Twist Tracking

arXiv 2507.08656 ↗First posted 11 Jul 2025cs.ROcited by 3

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Abstract (arXiv)

Learning whole-body control for locomotion and arm motions in a single policy has challenges, as the two tasks have conflicting goals. For instance, efficient locomotion typically favors a horizontal base orientation, while end-effector tracking may benefit from base tilting to extend reachability. Additionally, current Reinforcement Learning (RL) approaches using a pose-based task specification lack the ability to directly control the end-effector velocity, making smoothly executing trajectories very challenging. To address these limitations, we propose an RL-based framework that allows for dynamic, velocity-aware whole-body end-effector control. Our method introduces a multi-critic actor architecture that decouples the reward signals for locomotion and manipulation, simplifying reward tuning and allowing the policy to resolve task conflicts more effectively. Furthermore, we design a twist-based end-effector task formulation that can track both discrete poses and motion trajectories. We validate our approach through a set of simulation and hardware experiments using a quadruped robot equipped with a robotic arm. The resulting controller can simultaneously walk and move its end-effector and shows emergent whole-body behaviors, where the base assists the arm in extending the workspace, despite a lack of explicit formulations. Videos and supplementary material can be found at multi-critic-locomanipulation.github.io.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Jul 2025.

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Citing papers per year: 2025: 1; 2026: 2.

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  1. 2026Learning Holistic Whole-Body Loco-Manipulation with a Bipedal Mobile Manipulator ↗
  2. 2024Learning Whole-Body Loco-Manipulation for Omni-Directional Task Space Pose Tracking with a Wheeled-Quadrupedal-Manipulator
  3. 2024Whole-body End-Effector Pose Tracking
  4. 2026M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking ↗
  5. 2026Safe Whole-Body Loco-Manipulation via Combined Model and Learning-based Control ↗
  6. 2025Learning Humanoid Arm Motion via Centroidal Momentum Regularized Multi-Agent Reinforcement Learning
  7. 2026HiWET: Hierarchical World-Frame End-Effector Tracking for Long-Horizon Humanoid Loco-Manipulation
  8. 2025TWIST: Teleoperated Whole-Body Imitation System