mlsanityData to 7 Oct 2026

Robotic Table Tennis: A Case Study into a High Speed Learning System

arXiv 2309.03315 ↗First posted 6 Sep 2023cs.RO cs.LGcited by 12

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Abstract (arXiv)

We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This system puts together a highly optimized perception subsystem, a high-speed low-latency robot controller, a simulation paradigm that can prevent damage in the real world and also train policies for zero-shot transfer, and automated real world environment resets that enable autonomous training and evaluation on physical robots. We complement a complete system description, including numerous design decisions that are typically not widely disseminated, with a collection of studies that clarify the importance of mitigating various sources of latency, accounting for training and deployment distribution shifts, robustness of the perception system, sensitivity to policy hyper-parameters, and choice of action space. A video demonstrating the components of the system and details of experimental results can be found at https://youtu.be/uFcnWjB42I0.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 43 of its 102 references that are in the map. First posted on arXiv 6 Sep 2023.

Builds on

43 of 102 references.

References · 43

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31 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 4; 2025: 5; 2026: 1.

12 papers.