mlsanityData to 7 Oct 2026

PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tennis

arXiv 2509.21690 ↗First posted 25 Sep 2025cs.ROcited by 1

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Abstract (arXiv)

Humanoid table tennis (TT) demands rapid perception, proactive whole-body motion, and agile footwork under strict timing--capabilities that remain difficult for end-to-end control policies. We propose a reinforcement learning (RL) framework that maps ball-position observations directly to whole-body joint commands for both arm striking and leg locomotion, strengthened by predictive signals and dense, physics-guided rewards. A lightweight learned predictor, fed with recent ball positions, estimates future ball states and augments the policy's observations for proactive decision-making. During training, a physics-based predictor supplies precise future states to construct dense, informative rewards that lead to effective exploration. The resulting policy attains strong performance across varied serve ranges (hit rate≥96% and success rate≥92%) in simulations. Ablation studies confirm that both the learned predictor and the predictive reward design are critical for end-to-end learning. Deployed zero-shot on a physical Booster T1 humanoid with 23 revolute joints, the policy produces coordinated lateral and forward-backward footwork with accurate, fast returns, suggesting a practical path toward versatile, competitive humanoid TT. We have open-sourced our RL training code at: https://github.com/purdue-tracelab/TTRL-ICRA2026

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 25 Sep 2025.

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