Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Control
On the map: Offline RL and imitation learning from data → Real-world robot offline RL
Abstract (arXiv)
Learning-based methods, such as imitation learning (IL) and reinforcement learning (RL), can produce excel control policies over challenging agile robot tasks, such as sports robot. However, no existing work has harmonized learning-based policy with model-based methods to reduce training complexity and ensure the safety and stability for agile badminton robot control. In this paper, we introduce Hamlet, a novel hybrid control system for agile badminton robots. Specifically, we propose a model-based strategy for chassis locomotion which provides a base for arm policy. We introduce a physics-informed "IL+RL" training framework for learning-based arm policy. In this train framework, a model-based strategy with privileged information is used to guide arm policy training during both IL and RL phases. In addition, we train the critic model during IL phase to alleviate the performance drop issue when transitioning from IL to RL. We present results on our self-engineered badminton robot, achieving 94.5% success rate against the serving machine and 90.7% success rate against human players. Our system can be easily generalized to other agile mobile manipulation tasks such as agile catching and table tennis. Our project website: https://dreamstarring.github.io/HAMLET/.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Real-world robot offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 23 of its 36 references that are in the map. First posted on arXiv 24 Apr 2025.
Builds on
23 of 36 references.
References · 23
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11 more
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Built on by
Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraintscited by 9
- 2025Humanoid Whole-Body Badminton via an Annealed Reinforcement Learning Curriculumcited by 3
- 20261000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tenniscited by 0
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Trackingcited by 0
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 20261000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tennis24 Jun 2026
- 2025Humanoid Whole-Body Badminton via an Annealed Reinforcement Learning Curriculum14 Nov 2025
- 2025Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints20 Oct 2025
Similar, not cited
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- 2025Learning coordinated badminton skills for legged manipulators
- 2026Learning Human-Like Badminton Skills for Humanoid Robots
- 2026Humanoid Badminton: Learning Dynamic Racket Skills from Limited Human Motion Data ↗
- 2025HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learning
- 2025Catching Spinning Table Tennis Balls in Simulation with End-to-End Curriculum Reinforcement Learning
- 2020Learning Agile Robotic Locomotion Skills by Imitating Animals
- 2025PACE: Physics Augmentation for Coordinated End-to-end Reinforcement Learning toward Versatile Humanoid Table Tennis
- 2024An Efficient Model-Based Approach on Learning Agile Motor Skills without Reinforcement