mlsanityData to 14 Oct 2026

Generating Procedural Materials from Text or Image Prompts

arXiv 2304.13172 ↗First posted 25 Apr 2023cs.GRcited by 21

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Abstract (arXiv)

Node graph systems are used ubiquitously for material design in computer graphics. They allow the use of visual programming to achieve desired effects without writing code. As high-level design tools they provide convenience and flexibility, but mastering the creation of node graphs usually requires professional training. We propose an algorithm capable of generating multiple node graphs from different types of prompts, significantly lowering the bar for users to explore a specific design space. Previous work was limited to unconditional generation of random node graphs, making the generation of an envisioned material challenging. We propose a multi-modal node graph generation neural architecture for high-quality procedural material synthesis which can be conditioned on different inputs (text or image prompts), using a CLIP-based encoder. We also create a substantially augmented material graph dataset, key to improving the generation quality. Finally, we generate high-quality graph samples using a regularized sampling process and improve the matching quality by differentiable optimization for top-ranked samples. We compare our methods to CLIP-based database search baselines (which are themselves novel) and achieve superior or similar performance without requiring massive data storage. We further show that our model can produce a set of material graphs unconditionally, conditioned on images, text prompts or partial graphs, serving as a tool for automatic visual programming completion.

Key facts. Cited by 21 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Apr 2023.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 7; 2025: 7; 2026: 4.

21 papers.

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  1. 2023ControlMat: A Controlled Generative Approach to Material Capturecited by 50
  2. 2024MatSynth: A Modern PBR Materials Datasetcited by 42
  3. 2025TikZero: Zero-Shot Text-Guided Graphics Program Synthesiscited by 24
  4. 2023Mesh Neural Cellular Automatacited by 11
  5. 2025VLMaterial: Procedural Material Generation with Large Vision-Language Modelscited by 9
  6. 2024DI-PCG: Diffusion-based Efficient Inverse Procedural Content Generation for High-quality 3D Asset Creationcited by 7
  7. 2024Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussianscited by 6
  8. 2024Compositional Neural Texturescited by 5
  9. 2024TexPro: Text-guided PBR Texturing with Procedural Material Modelingcited by 4
  10. 2023Generating Parametric BRDFs from Natural Language Descriptionscited by 3
  11. 2024Learning Zero-Shot Material States Segmentation, by Implanting Natural Image Patterns in Synthetic Datacited by 2
  12. 2025MaRI: Material Retrieval Integration across Domainscited by 2
9 more
  1. 2025RealMat: Realistic Materials with Diffusion and Reinforcement Learningcited by 1
  2. 2025MultiMat: Multimodal Program Synthesis for Procedural Materials using Large Multimodal Modelscited by 1
  3. 2025SciTextures: Collecting and Connecting Visual Patterns, Models, and Code Across Science and Artcited by 1
  4. 2026Reflecting Process Expertise in Procedural Material Generationcited by 1
  5. 2024Scene Co-pilot: Procedural Text to Video Generation with Human in the Loopcited by 0
  6. 2025HiMat: DiT-based Ultra-High Resolution SVBRDF Generationcited by 0
  7. 2026Coding the Visual World: From Image to Simulation Using Vision Language Modelscited by 0
  8. 2026FMMC: Harnessing the Power of Foundation Models for Accurate Material Classificationcited by 0
  9. 2026MatLoom: Layered Text-to-Material Generation in a Compact Program Spacecited by 0