mlsanityData to 14 Oct 2026

1000 Rallies: An Event-Camera Dataset and Real-Time Learned Ball-State Estimation for Robotic Table Tennis

arXiv 2606.25620 ↗First posted 24 Jun 2026cs.RO cs.CV eess.IVcited by 0

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Abstract (arXiv)

Robotic table tennis has emerged as a compelling benchmark for real-time robotic perception due to its fast ball dynamics and stringent timing requirements. Accurate, high-frequency, and low-latency ball state estimation is critical for reliable trajectory prediction and timely control. Traditional frame-based cameras face an inherent trade-off: low frame rates leave temporal blind spots that miss fast-moving objects and high frame rates raise data and computational cost. Event cameras instead offer microsecond temporal resolution and, under sufficient illumination, remain largely free of motion blur even at high ball speeds. However, the community lacks large-scale datasets to develop and benchmark event-based perception in realistic sports scenarios. We address this gap by introducing the first large-scale event-camera dataset for table tennis, comprising over 1000 rallies from a diverse group of players ranging from amateurs to elite-level athletes. Each recording captures the event stream alongside 14 synchronized high-speed frame-based cameras at 200 FPS, which we use to produce 1 kHz pseudo ground-truth labels for ball position, velocity, and spin. Building on this dataset, we train a convolutional neural network robust to background player motion that jointly estimates the ball's position and velocity in the image-plane from events. Treating the predicted velocity as an additional measurement in the Kalman filter reduces bounce-point prediction error by 36% relative to a position-only baseline. Finally, we close the perception-action loop by integrating the event-based system with a St"aubli robotic arm, enabling the first real-time human-robot table tennis rallies driven by event-based perception.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 21 of its 36 references that are in the map. First posted on arXiv 24 Jun 2026.

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21 of 36 references.

References · 21

  1. 2020YOLOv4: Optimal Speed and Accuracy of Object Detectioncited by 1,630
  2. 2019Event-based Vision: A Surveycited by 1,016
  3. 2020Learning to Detect Objects with a 1 Megapixel Event Cameracited by 186
  4. 2023Event Stream-based Visual Object Tracking: A High-Resolution Benchmark Dataset and A Novel Baselinecited by 73
  5. 2021How to Calibrate Your Event Cameracited by 53
  6. 2020TTNet: Real-time temporal and spatial video analysis of table tenniscited by 36
  7. 2025HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learningcited by 33
  8. 2024Achieving Human Level Competitive Robot Table Tenniscited by 27
  9. 2023Event-based Agile Object Catching with a Quadrupedal Robotcited by 22
  10. 2025Learning coordinated badminton skills for legged manipulatorscited by 19
  11. 2021Jerk-limited Real-time Trajectory Generation with Arbitrary Target Statescited by 16
  12. 2023EV-Catcher: High-Speed Object Catching Using Low-latency Event-based Neural Networkscited by 16
9 more
  1. 2019Real Time Trajectory Prediction Using Deep Conditional Generative Modelscited by 11
  2. 2019Spin Detection in Robotic Table Tenniscited by 9
  3. 2023SpinDOE: A ball spin estimation method for table tennis robotcited by 8
  4. 2023SpikeMOT: Event-based Multi-Object Tracking with Sparse Motion Featurescited by 6
  5. 2025An Event-Based Perception Pipeline for a Table Tennis Robotcited by 5
  6. 2024Detection of Fast-Moving Objects with Neuromorphic Hardwarecited by 4
  7. 2025Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Controlcited by 4
  8. 2025Egocentric Event-Based Vision for Ping Pong Ball Trajectory Predictioncited by 3
  9. 2022Event-based Visual Tracking in Dynamic Environmentscited by 1

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