People use fast, goal-directed simulation to reason about novel games
Not on the map. Why?
Abstract (arXiv)
People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or fun simply from hearing the game rules, prior to deciding whether to invest time in learning the game or trying to play it well. Many studies of game play have focused on optimality and expertise, characterizing how people and computational models play based on moderate to extensive search and after playing a game dozens (if not thousands or millions) of times. Here, we study how people reason about a range of simple but novel Connect-N style board games. We ask people to judge how fair and how fun the games are from very little experience: just thinking about the game for a minute or so, before they have ever actually played with anyone else, and we propose a resource-limited model that captures their judgments using only a small number of partial game simulations and almost no look-ahead search.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 8 of its 29 references that are in the map. First posted on arXiv 19 Jul 2024.
Builds on
8 of 29 references.
References · 8
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- 2021Evaluating Large Language Models Trained on Codecited by 8,320
- 2022Large Language Models are Zero-Shot Reasonerscited by 4,374
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- 2023From Word Models to World Models: Translating from Natural Language to the Probabilistic Language of Thoughtcited by 119
- 2022Structured, flexible, and robust: benchmarking and improving large language models towards more human-like behavior in out-of-distribution reasoning taskscited by 56
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Built on by
Citing papers per year: 2025: 4.
4 papers.
- 2025Assessing Adaptive World Models in Machines with Novel Gamescited by 20
- 2025Are Large Language Models Reliable AI Scientists? Assessing Reverse-Engineering of Black-Box Systemscited by 14
- 2025Evaluating Language Models' Evaluations of Gamescited by 4
- 2025Ludax: A GPU-Accelerated Domain Specific Language for Board Gamescited by 0
- 2025Evaluating Language Models' Evaluations of Games13 Oct 2025
- 2025Assessing Adaptive World Models in Machines with Novel Games17 Jul 2025
- 2025Ludax: A GPU-Accelerated Domain Specific Language for Board Games27 Jun 2025
- 2025Are Large Language Models Reliable AI Scientists? Assessing Reverse-Engineering of Black-Box Systems23 May 2025