mlsanityData to 7 Oct 2026

Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning

arXiv 2107.12544 ↗First posted 27 Jul 2021cs.AIcited by 43

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Abstract (arXiv)

Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video games, but they require vast quantities of experience to learn successfully -- none of today's algorithms account for the human ability to learn so many different tasks, so quickly. Here we propose a new approach to this challenge based on a particularly strong form of model-based RL which we call Theory-Based Reinforcement Learning, because it uses human-like intuitive theories -- rich, abstract, causal models of physical objects, intentional agents, and their interactions -- to explore and model an environment, and plan effectively to achieve task goals. We instantiate the approach in a video game playing agent called EMPA (the Exploring, Modeling, and Planning Agent), which performs Bayesian inference to learn probabilistic generative models expressed as programs for a game-engine simulator, and runs internal simulations over these models to support efficient object-based, relational exploration and heuristic planning. EMPA closely matches human learning efficiency on a suite of 90 challenging Atari-style video games, learning new games in just minutes of game play and generalizing robustly to new game situations and new levels. The model also captures fine-grained structure in people's exploration trajectories and learning dynamics. Its design and behavior suggest a way forward for building more general human-like AI systems.

Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). Builds on 27 of its 89 references that are in the map. First posted on arXiv 27 Jul 2021.

Builds on

27 of 89 references.

References · 27

  1. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  2. 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
  3. 2018Relational inductive biases, deep learning, and graph networkscited by 1,341
  4. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
  5. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  6. 2020Mastering Atari with Discrete World Modelscited by 990
  7. 2017Evolution Strategies as a Scalable Alternative to Reinforcement Learningcited by 555
  8. 2019Model-Based Reinforcement Learning for Ataricited by 495
  9. 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
  10. 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
  11. 2015Incentivizing Exploration In Reinforcement Learning With Deep Predictive Modelscited by 154
  12. 2017Imagination-Augmented Agents for Deep Reinforcement Learningcited by 137
15 more
  1. 2016A Compositional Object-Based Approach to Learning Physical Dynamicscited by 119
  2. 2017Building machines that adapt and compute like brainscited by 99
  3. 2017Visual Interaction Networkscited by 94
  4. 2018Relational Deep Reinforcement Learningcited by 72
  5. 2017Recurrent Environment Simulatorscited by 68
  6. 2019Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoningcited by 60
  7. 2015Learning Visual Predictive Models of Physics for Playing Billiardscited by 58
  8. 2017Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physicscited by 57
  9. 2019COBRA: Data-Efficient Model-Based RL through Unsupervised Object Discovery and Curiosity-Driven Explorationcited by 55
  10. 2019Causal Reasoning from Meta-reinforcement Learningcited by 53
  11. 2016Towards Deep Symbolic Reinforcement Learningcited by 42
  12. 2018Learning to Play with Intrinsically-Motivated Self-Aware Agentscited by 34
  13. 2016Learning to Play in a Day: Faster Deep Reinforcement Learning by Optimality Tighteningcited by 21
  14. 2018Learning sparse relational transition modelscited by 11
  15. 2016A Deep Learning Approach for Joint Video Frame and Reward Prediction in Atari Gamescited by 9

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Citing papers per year: 2021: 2; 2022: 6; 2023: 8; 2024: 7; 2025: 12; 2026: 8.

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  6. 2022Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulationcited by 29
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  11. 2025Assessing Adaptive World Models in Machines with Novel Gamescited by 20
  12. 2023Structure in Deep Reinforcement Learning: A Survey and Open Problemscited by 16
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  6. 2022Disentangling Abstraction from Statistical Pattern Matching in Human and Machine Learningcited by 6
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  10. 2023Regularity as Intrinsic Reward for Free Playcited by 5
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