Human-Level Reinforcement Learning through Theory-Based Modeling, Exploration, and Planning
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Abstract (arXiv)
Reinforcement learning (RL) studies how an agent comes to achieve reward in an environment through interactions over time. Recent advances in machine RL have surpassed human expertise at the world's oldest board games and many classic video games, but they require vast quantities of experience to learn successfully -- none of today's algorithms account for the human ability to learn so many different tasks, so quickly. Here we propose a new approach to this challenge based on a particularly strong form of model-based RL which we call Theory-Based Reinforcement Learning, because it uses human-like intuitive theories -- rich, abstract, causal models of physical objects, intentional agents, and their interactions -- to explore and model an environment, and plan effectively to achieve task goals. We instantiate the approach in a video game playing agent called EMPA (the Exploring, Modeling, and Planning Agent), which performs Bayesian inference to learn probabilistic generative models expressed as programs for a game-engine simulator, and runs internal simulations over these models to support efficient object-based, relational exploration and heuristic planning. EMPA closely matches human learning efficiency on a suite of 90 challenging Atari-style video games, learning new games in just minutes of game play and generalizing robustly to new game situations and new levels. The model also captures fine-grained structure in people's exploration trajectories and learning dynamics. Its design and behavior suggest a way forward for building more general human-like AI systems.
Key facts. Cited by 43 papers in the map (data through 7 Oct 2026). Builds on 27 of its 89 references that are in the map. First posted on arXiv 27 Jul 2021.
Builds on
27 of 89 references.
References · 27
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2018Relational inductive biases, deep learning, and graph networkscited by 1,341
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
- 2020Mastering Atari with Discrete World Modelscited by 990
- 2017Evolution Strategies as a Scalable Alternative to Reinforcement Learningcited by 555
- 2019Model-Based Reinforcement Learning for Ataricited by 495
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2015Action-Conditional Video Prediction using Deep Networks in Atari Gamescited by 171
- 2015Incentivizing Exploration In Reinforcement Learning With Deep Predictive Modelscited by 154
- 2017Imagination-Augmented Agents for Deep Reinforcement Learningcited by 137
15 more
- 2016A Compositional Object-Based Approach to Learning Physical Dynamicscited by 119
- 2017Building machines that adapt and compute like brainscited by 99
- 2017Visual Interaction Networkscited by 94
- 2018Relational Deep Reinforcement Learningcited by 72
- 2017Recurrent Environment Simulatorscited by 68
- 2019Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoningcited by 60
- 2015Learning Visual Predictive Models of Physics for Playing Billiardscited by 58
- 2017Schema Networks: Zero-shot Transfer with a Generative Causal Model of Intuitive Physicscited by 57
- 2019COBRA: Data-Efficient Model-Based RL through Unsupervised Object Discovery and Curiosity-Driven Explorationcited by 55
- 2019Causal Reasoning from Meta-reinforcement Learningcited by 53
- 2016Towards Deep Symbolic Reinforcement Learningcited by 42
- 2018Learning to Play with Intrinsically-Motivated Self-Aware Agentscited by 34
- 2016Learning to Play in a Day: Faster Deep Reinforcement Learning by Optimality Tighteningcited by 21
- 2018Learning sparse relational transition modelscited by 11
- 2016A Deep Learning Approach for Joint Video Frame and Reward Prediction in Atari Gamescited by 9
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Citing papers per year: 2021: 2; 2022: 6; 2023: 8; 2024: 7; 2025: 12; 2026: 8.
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- 2023Does Deep Learning Learn to Abstract? A Systematic Probing Framework23 Feb 2023
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- 2022Generalised agent for solving higher board states of tic tac toe using Reinforcement Learning23 Dec 2022
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- 2022Disentangling Abstraction from Statistical Pattern Matching in Human and Machine Learning4 Apr 2022
- 2022Learning Rules from Rewards25 Mar 2022
- 2021Target Languages (vs. Inductive Biases) for Learning to Act and Plan15 Sep 2021
- 2021Learning to solve complex tasks by growing knowledge culturally across generations28 Jul 2021
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- 2024Generating Code World Models with Large Language Models Guided by Monte Carlo Tree Searchcited by 38
- 2022Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulationcited by 29
- 2025PoE-World: Compositional World Modeling with Products of Programmatic Expertscited by 25
- 2025Assessing Adaptive World Models in Machines with Novel Gamescited by 20
- 2025Synthesizing world models for bilevel planningcited by 13
- 2025WorldLLM: Improving LLMs' world modeling using curiosity-driven theory-makingcited by 10
- 2025Active inference and artificial reasoningcited by 3
- 2024Toward Universal and Interpretable World Models for Open-ended Learning Agentscited by 1
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- 2026Learning POMDP World Models from Observations with Language-Model Priors13 May 2026
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- 2025Synthesizing world models for bilevel planning26 Mar 2025
- 2024Toward Universal and Interpretable World Models for Open-ended Learning Agents27 Sep 2024
- 2024Generating Code World Models with Large Language Models Guided by Monte Carlo Tree Search24 May 2024
- 2024WorldCoder, a Model-Based LLM Agent: Building World Models by Writing Code and Interacting with the Environment19 Feb 2024
- 2022Curious Exploration via Structured World Models Yields Zero-Shot Object Manipulation22 Jun 2022
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- 2026Brain alignment of reasoning and action representations from vision-language and action models during naturalistic gameplay19 May 2026
- 2026Reason to Play: Behavioral and Brain Alignment Between Frontier LRMs and Human Game Learners8 May 2026
- 2024Doing Experiments and Revising Rules with Natural Language and Probabilistic Reasoning8 Feb 2024
- 2023Human-like Few-Shot Learning via Bayesian Reasoning over Natural Language5 Jun 2023
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- 2023Does Deep Learning Learn to Abstract? A Systematic Probing Frameworkcited by 6
- 2025Modeling Others' Minds as Codecited by 6
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- 2023Regularity as Intrinsic Reward for Free Playcited by 5
- 2023Credit Assignment: Challenges and Opportunities in Developing Human-like AI Agentscited by 4
- 2024Predictive representations: building blocks of intelligencecited by 4
- 2025The Discovery Engine: A Framework for AI-Driven Synthesis and Navigation of Scientific Knowledge Landscapescited by 4
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- 2025Modeling Others' Minds as Code29 Sep 2025
- 2025Language and Experience: A Computational Model of Social Learning in Complex Tasks26 Aug 2025
- 2025Analogy making as amortised model construction22 Jul 2025
- 2025Modeling Open-World Cognition as On-Demand Synthesis of Probabilistic Models16 Jul 2025
- 2025Causality in the human niche: lessons for machine learning13 Jun 2025
- 2025The Discovery Engine: A Framework for AI-Driven Synthesis and Navigation of Scientific Knowledge Landscapes23 May 2025
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