mlsanityData to 14 Oct 2026

Beyond Success and Failure: Length-Aware Contrastive Learning for GUI Agents

arXiv 2608.21830 ↗First posted 22 Aug 2026cs.AIcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

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Abstract (arXiv)

Graphical User Interface (GUI) agents powered by Multimodal Large Language Models (MLLMs) have shown strong potential for automating tasks across diverse digital environments, where reinforcement learning (RL) has become a dominant training paradigm. However, widely used methods such as Group Relative Policy Optimization (GRPO) suffer from reward-gradient misalignment, leading to inefficient and unstable optimization. Recent work addresses this issue by reformulating RL with verifiable rewards (RLVR) as contrastive or classification-based objectives, which improve stability by eliminating problematic gradient behaviors. Despite this progress, existing contrastive RLVR methods rely primarily on outcome-level supervision and fail to capture fine-grained differences in trajectory quality within the same outcome category. In this paper, we propose Length-Aware Contrastive Learning for GUI Agents (LACL-GUI), a contrastive RLVR framework that incorporates trajectory-level quality signals into policy optimization. LACL-GUI introduces structured preferences within both successful and failed trajectories, encouraging concise successful executions and differentiating failure quality based on divergence from successful trajectories, while preserving optimization stability. Experiments on GUI agent benchmarks show that LACL-GUI provides more effective learning signals and consistently improves agent performance over prior methods, highlighting the value of trajectory-level supervision in contrastive RLVR.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 42 of its 51 references that are in the map. First posted on arXiv 22 Aug 2026.

Builds on

42 of 51 references.

Closest ancestors · 5

Same direction, newest first

  1. 2025Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation28 Sep
  2. 2025OpenCUA: Open Foundations for Computer-Use Agents12 Aug
  3. 2025GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents14 Apr
  4. 2024OS-ATLAS: A Foundation Action Model for Generalist GUI Agents30 Oct
  5. 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents7 Oct

Other references · 37

  1. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
  2. 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Modelcited by 8,065
  3. 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
  4. 2025DAPO: An Open-Source LLM Reinforcement Learning System at Scalecited by 2,810
  5. 2025Qwen3-VL Technical Reportcited by 2,793
  6. 2025Understanding R1-Zero-Like Training: A Critical Perspectivecited by 1,345
  7. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
  8. 2025Kimi k1.5: Scaling Reinforcement Learning with LLMscited by 1,210
  9. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,195
  10. 2025Group Sequence Policy Optimizationcited by 835
  11. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 610
  12. 2025Group-in-Group Policy Optimization for LLM Agent Trainingcited by 497
25 more
  1. 2025Seed1.5-VL Technical Reportcited by 373
  2. 2024Aguvis: Unified Pure Vision Agents for Autonomous GUI Interactioncited by 278
  3. 2023A Survey of Reinforcement Learning from Human Feedbackcited by 264
  4. 2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learningcited by 215
  5. 2023AutoDroid: LLM-powered Task Automation in Androidcited by 184
  6. 2025UI-R1: Enhancing Efficient Action Prediction of GUI Agents by Reinforcement Learningcited by 168
  7. 2024Android in the Zoo: Chain-of-Action-Thought for GUI Agentscited by 159
  8. 2025Reinforcement Learning with Verifiable Rewards: GRPO's Effective Loss, Dynamics, and Success Amplificationcited by 110
  9. 2025GUI-Actor: Coordinate-Free Visual Grounding for GUI Agentscited by 95
  10. 2025Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learningcited by 81
  11. 2025UI-S1: Advancing GUI Automation via Semi-online Reinforcement Learningcited by 32
  12. 2026RLAnything: Forge Environment, Policy, and Reward Model in Completely Dynamic RL Systemcited by 24
  13. 2025LPO: Towards Accurate GUI Agent Interaction via Location Preference Optimizationcited by 16
  14. 2025On Group Relative Policy Optimization Collapse in Agent Search: The Lazy Likelihood-Displacementcited by 15
  15. 2025Mano Technical Reportcited by 13
  16. 2026Adaptive Milestone Reward for GUI Agentscited by 12
  17. 2026UI-Voyager: A Self-Evolving GUI Agent Learning via Failed Experiencecited by 11
  18. 2022Visualizing and Understanding Contrastive Learningcited by 7
  19. 2026Outcome Rewards Do Not Guarantee Verifiable or Causally Important Reasoningcited by 7
  20. 2026CLIPO: Contrastive Learning in Policy Optimization Generalizes RLVRcited by 5
  21. 2026Rewards as Labels: Revisiting RLVR from a Classification Perspectivecited by 4
  22. 2026GUI Agents with Reinforcement Learning: Toward Digital Inhabitantscited by 3
  23. 2026GraphPO: Graph-based Policy Optimization for Reasoning Modelscited by 3
  24. 2026Harmony in Diversity: Multi-domain Contrastive Policy Optimization for Large Reasoning Modelscited by 2
  25. 2026Revisiting Reinforcement Learning with Verifiable Rewards from a Contrastive Perspectivecited by 1

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