ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration
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Abstract (arXiv)
Time-of-Flight (ToF) sensors provide efficient active depth sensing at relatively low power budgets; among such designs, only very sparse measurements from low-resolution sensors are considered to meet the increasingly limited power constraints of mobile and AR/VR devices. However, such extreme sparsity levels limit the seamless usage of ToF depth in SLAM. In this work, we propose ToF-Splatting, the first 3D Gaussian Splatting-based SLAM pipeline tailored for using effectively very sparse ToF input data. Our approach improves upon the state of the art by introducing a multi-frame integration module, which produces dense depth maps by merging cues from extremely sparse ToF depth, monocular color, and multi-view geometry. Extensive experiments on both synthetic and real sparse ToF datasets demonstrate the viability of our approach, as it achieves state-of-the-art tracking and mapping performances on reference datasets.
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References · 31
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2024Depth Anything V2cited by 1,422
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
- 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
- 2023Gaussian Splatting SLAMcited by 415
19 more
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2023Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAMcited by 184
- 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 164
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
- 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
- 2017CNN-SLAM: Real-time dense monocular SLAM with learned depth predictioncited by 152
- 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
- 2024How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Surveycited by 72
- 2023PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustmentcited by 63
- 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
- 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
- 2023Multi-Modal Neural Radiance Field for Monocular Dense SLAM with a Light-Weight ToF Sensorcited by 30
- 2022DELTAR: Depth Estimation from a Light-weight ToF Sensor and RGB Imagecited by 26
- 2024OGNI-DC: Robust Depth Completion with Optimization-Guided Neural Iterationscited by 24
- 2020Structure-SLAM: Low-Drift Monocular SLAM in Indoor Environmentscited by 22
- 2024Range-Agnostic Multi-View Depth Estimation With Keyframe Selectioncited by 4
- 2024Depth on Demand: Streaming Dense Depth from a Low Frame Rate Active Sensorcited by 2
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