UnitedVLN: Generalizable Gaussian Splatting for Continuous Vision-Language Navigation
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Abstract (arXiv)
Vision-and-Language Navigation (VLN), where an agent follows instructions to reach a target destination, has recently seen significant advancements. In contrast to navigation in discrete environments with predefined trajectories, VLN in Continuous Environments (VLN-CE) presents greater challenges, as the agent is free to navigate any unobstructed location and is more vulnerable to visual occlusions or blind spots. Recent approaches have attempted to address this by imagining future environments, either through predicted future visual images or semantic features, rather than relying solely on current observations. However, these RGB-based and feature-based methods lack intuitive appearance-level information or high-level semantic complexity crucial for effective navigation. To overcome these limitations, we introduce a novel, generalizable 3DGS-based pre-training paradigm, called UnitedVLN, which enables agents to better explore future environments by unitedly rendering high-fidelity 360 visual images and semantic features. UnitedVLN employs two key schemes: search-then-query sampling and separate-then-united rendering, which facilitate efficient exploitation of neural primitives, helping to integrate both appearance and semantic information for more robust navigation. Extensive experiments demonstrate that UnitedVLN outperforms state-of-the-art methods on existing VLN-CE benchmarks.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Nov 2024.
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Citing papers per year: 2025: 6; 2026: 4.
10 papers.
- 2025NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environmentscited by 45
- 2025Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigationcited by 17
- 2025DreamNav: A Trajectory-Based Imaginative Framework for Zero-Shot Vision-and-Language Navigationcited by 17
- 2025MonoDream: Monocular Vision-Language Navigation with Panoramic Dreamingcited by 16
- 2025Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splattingcited by 8
- 2025View Invariant Learning for Vision-Language Navigation in Continuous Environmentscited by 6
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspectivecited by 6
- 2026textscNaVIDA: Vision-Language Navigation with Inverse Dynamics Augmentationcited by 5
- 2026SC2-WM: A Self-Correcting World Model with Closed-Loop Feedback for Vision-and-Language Navigation in Continuous Environmentscited by 1
- 2026Instance-Enriched Semantic Maps for Visual Language Navigationcited by 0
- 2026SC2-WM: A Self-Correcting World Model with Closed-Loop Feedback for Vision-and-Language Navigation in Continuous Environments1 Aug 2026
- 2026Instance-Enriched Semantic Maps for Visual Language Navigation14 Jul 2026
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective15 Apr 2026
- 2026textscNaVIDA: Vision-Language Navigation with Inverse Dynamics Augmentation26 Jan 2026
- 2025DreamNav: A Trajectory-Based Imaginative Framework for Zero-Shot Vision-and-Language Navigation14 Sep 2025
- 2025MonoDream: Monocular Vision-Language Navigation with Panoramic Dreaming4 Aug 2025
- 2025View Invariant Learning for Vision-Language Navigation in Continuous Environments5 Jul 2025
- 2025NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments30 Jun 2025
- 2025Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation27 May 2025
- 2025Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting28 Mar 2025