mlsanityData to 14 Oct 2026

Cross-View World Models

arXiv 2602.07277 ↗First posted 7 Feb 2026cs.CV cs.LGcited by 1

On the map: World models → Video-generation world models and simulators

Abstract (arXiv)

World models enable agents to plan by imagining future states, but existing approaches operate from a single viewpoint, typically egocentric, even when other perspectives would make planning easier; navigation, for instance, benefits from a bird's-eye view. We introduce Cross-View World Models (XVWM), trained with a cross-view prediction objective: given a sequence of frames from one viewpoint, predict the future state from the same or a different viewpoint after an action is taken. Enforcing cross-view consistency acts as geometric regularization: because the input and output views may share little or no visual overlap, to predict across viewpoints, the model must learn view-invariant representations of the environment's 3D structure. We train on synchronized multi-view gameplay data from Aimlabs, an aim-training platform providing precisely aligned multi-camera recordings with high-frequency action labels. The resulting model gives agents parallel imagination streams across viewpoints, enabling planning in whichever frame of reference best suits the task while executing from the egocentric view. Our results show that multi-view consistency provides a strong learning signal for spatially grounded representations. Finally, predicting the consequences of one's actions from another viewpoint may offer a foundation for perspective-taking in multi-agent settings.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 17 of its 36 references that are in the map. First posted on arXiv 7 Feb 2026.

Builds on

17 of 36 references.

Closest ancestors · 2

Same direction, newest first

  1. 2024Diffusion Models Are Real-Time Game Engines27 Aug
  2. 2022Scalable Diffusion Models with Transformers19 Dec

Other references · 15

  1. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2020Bootstrap your own latent: A new approach to self-supervised Learningcited by 4,750
  4. 2020Unsupervised Learning of Visual Features by Contrasting Cluster Assignmentscited by 2,857
  5. 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,653
  6. 2018World Modelscited by 1,513
  7. 2023Mastering Diverse Domains through World Modelscited by 1,253
  8. 2020Mastering Atari with Discrete World Modelscited by 1,007
  9. 2023DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Datacited by 337
  10. 2024Diffusion for World Modeling: Visual Details Matter in Ataricited by 300
  11. 2024Navigation World Modelscited by 272
  12. 2019Understanding and Improving Layer Normalizationcited by 217
3 more
  1. 2025Ctrl-World: A Controllable Generative World Model for Robot Manipulationcited by 167
  2. 2024Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modelingcited by 43
  3. 2020NeRF: Representing Scenes as Neural Radiance Fields for View Synthesiscited by 14

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025AstraNav-World: World Model for Foresight Control and Consistency
  2. 2026G2WAM: World Action Models for Efficient and Geometry Grounded Image-Goal Navigation
  3. 2026Prisma-World: Camera-Controllable Multi-Agent Video World Model
  4. 2026What Limits Cross-Task Generalization in World Action Models?
  5. 2026Ego to World: Collaborative Spatial Reasoning in Embodied Systems via Reinforcement Learning
  6. 2025ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment
  7. 2025World-in-World: World Models in a Closed-Loop World
  8. 2025From 2D to 3D Cognition: A Brief Survey of General World Models