mlsanityData to 14 Oct 2026

GenCoord: Executable Commitments for Embodied LLM Agents under Private Information

arXiv 2608.22055 ↗First posted 22 Aug 2026cs.AIcited by 0

Not on the map. Why?

Abstract (arXiv)

Embodied language-model agents must coordinate interdependent actions while each holds private task information. In dialogue-based coordination, models generate messages and interpret replies to decide what each agent should do, spending inference before the team acts. We propose GenCoord, a decentralized protocol that makes the division of work itself the message. A proposal pairs the sender's skill path with its partner's continuation in Short DSL, a compact language for expressing joint work. Compatible paths form commitments linking the sender's delivery to the partner's work after verified receipt. We check fulfillment separately from original-task success. Complete requests also let a deterministic receiver proceed without another model call. In Minecraft, trained local 0.8B agents match the task success of controlled free-form communication while reducing median commitment time by 68.2%. The same-field full-key JSON control approaches free-form output length and delay, indicating that the amount generated matters even when messages are structured. With the same prompted DeepSeek model, both protocols complete nearly all tasks, but dialogue generates 2.8 times as many output tokens. Multistep commitments improve held-out-template success from 91.3% to 98.1% with fewer decisions. These results point to a design principle for embodied cooperation: make the division of work the message, and spend inference on choosing and revising the work.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 9 of its 26 references that are in the map. First posted on arXiv 22 Aug 2026.

Builds on

9 of 26 references.

References · 9

  1. 2016Learning to Communicate with Deep Multi-Agent Reinforcement Learningcited by 575
  2. 2024VillagerAgent: A Graph-Based Multi-Agent Framework for Coordinating Complex Task Dependencies in Minecraftcited by 35
  3. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraftcited by 21
  4. 2025Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoningcited by 21
  5. 2024Beyond Natural Language: LLMs Leveraging Alternative Formats for Enhanced Reasoning and Communicationcited by 14
  6. 2025CausalMACE: Causality Empowered Multi-Agents in Minecraft Cooperative Taskscited by 8
  7. 2026AgenticCache: Cache-Driven Asynchronous Planning for Embodied AI Agentscited by 4
  8. 2026Gated Coordination for Efficient Multi-Agent Collaboration in Minecraft Gamecited by 3
  9. 2026Multi-agent Framework for Time-Sensitive Complementary Collaboration in Minecraftcited by 1

Built on by

Not cited yet.