Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates with others to deduce identities) serve as the canonical testbed, particularly in multi-agent settings. Existing testbeds, however, are text-only and run on a single fixed agent configuration, missing the non-verbal sensorimotor channels treated as core by deception taxonomies and leaving it ambiguous whether an observed behavior reflects the underlying model or the surrounding harness. We introduce MineAmongUs, a 3D multimodal Among Us sandbox where imposter agents must deceive crewmates through joint verbal and non-verbal action. We also propose ARIA, a configurable VLM-agent harness that exposes five cognitive-component ablation axes; and an atom- and arc-level annotation scheme grounded in deception taxonomies and operationalized at scale by an LLM-as-a-Judge reaching near-human atom-labeling agreement. Empirical results show that VLM agents pursue imposter wins through joint verbal and non-verbal deception, with non-verbal channels emerging as the more decisive winning contributors across both harness ablation and cross-VLM evaluation. Taken together, our work opens a new path for embodied VLM-agent alignment research.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 13 of its 70 references that are in the map. First posted on arXiv 31 Aug 2026.
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13 of 70 references.
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- 2026CONSCIENTIA: Can LLM Agents Learn to Strategize? Emergent Deception and Trust in a Multi-Agent NYC Simulation10 Apr
- 2025The Traitors: Deception and Trust in Multi-Agent Language Model Simulations19 May
- 2025The MASK Benchmark: Disentangling Honesty From Accuracy in AI Systems5 Mar
Other references · 10
- 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
- 2024Frontier Models are Capable of In-context Schemingcited by 252
- 2026Meta-Harness: End-to-End Optimization of Model Harnessescited by 248
- 2023Exploring Large Language Models for Communication Games: An Empirical Study on Werewolfcited by 238
- 2023Avalon's Game of Thoughts: Battle Against Deception through Recursive Contemplationcited by 102
- 2023Hoodwinked: Deception and Cooperation in a Text-Based Game for Language Modelscited by 46
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 29
- 2024AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Gamecited by 26
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraftcited by 20
- 2024MineLand: Simulating Large-Scale Multi-Agent Interactions with Limited Multimodal Senses and Physical Needscited by 16
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- 2026Deception and Communication in Autonomous Multi-Agent Systems: An Experimental Study with Among Us
- 2025Among Us: A Sandbox for Measuring and Detecting Agentic Deception
- 2026Lying to Win: Assessing LLM Deception through Human-AI Games and Parallel-World Probing
- 2026QUACK: Questioning, Understanding, and Auditing Communicated Knowledge in Multimodal Social Deduction Agents
- 2026Intentional Deception as Controllable Capability in LLM Agents
- 2026Hidden in Plain Text: Measuring LLM Deception Quality Against Human Baselines Using Social Deduction Games
- 2025DeceptionBench: A Comprehensive Benchmark for AI Deception Behaviors in Real-world Scenarios
- 2026RogueAI: A Reverse Turing Test for Detecting Licensed AI Deception in Dialogue