RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models
On the map: LLM reasoning → Reasoning for agents, planning and code
Abstract (arXiv)
Modern Vision-Language Models (VLMs) often struggle with strategic reasoning, i.e., anticipating and influencing other agents' actions, under uncertainty in competitive and cooperative settings. Real-time strategy (RTS) games can be a natural testbed for diagnosing this limitation, as they demand coordination with allies, adaptation to opponents' strategy, and long-horizon planning under partial observability. However, existing RTS benchmarks offer limited evaluation scope, lack systematic competency diagnosis, and remain fixed in the pre-designed scenario coverage. To address these limitations, we present RTSGameBench, which is built on Beyond All Reason, a large-scale RTS game with an expanded battlefield that demands broader strategy diversity than the existing testbeds. The proposed benchmark provides evaluations through diverse gameplay across various matchup structures, diagnostic assessment via mini-games, each targeting an individual strategic competency, and extensible coverage via a self-evolving generation framework that converts free-form queries into new mini-games, improving over successive cycles. Additionally, for VLMs to operate in large-scale RTS games, we provide RTSGameAgent that manages units by an FSM with agentic memory. We empirically validate that multiple state-of-the-art VLMs do not perform well when matchups demand tighter coordination, multiagent coordination and when task scale increases.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning. Builds on 12 of its 57 references that are in the map. First posted on arXiv 17 Jun 2026.
Builds on
12 of 57 references.
Closest ancestors · 3
Same direction, newest first
- 2025Measuring General Intelligence with Generated Games12 May
- 2025SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?16 Mar
- 2023Strategic Reasoning with Language Models30 May
Other references · 9
- 2023MemGPT: Towards LLMs as Operating Systemscited by 1,389
- 2023AvalonBench: Evaluating LLMs Playing the Game of Avaloncited by 47
- 2023GameGPT: Multi-agent Collaborative Framework for Game Developmentcited by 43
- 2024PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Modelscited by 26
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraftcited by 21
- 2025AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learningcited by 20
- 2024SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language modelscited by 19
- 2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamicscited by 4
- 2025SC2Arena and StarEvolve: Benchmark and Self-Improvement Framework for LLMs in Complex Decision-Making Taskscited by 3
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games
- 2026Self-Evolving Multi-Agent Framework for Efficient Decision Making in Real-Time Strategy Scenarios
- 2025WGSR-Bench: Wargame-based Game-theoretic Strategic Reasoning Benchmark for Large Language Models
- 2025VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments
- 2024GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents
- 2026STRATA: Self-Learning Through Role-Aligned Tiered Agents for Real-Time Strategy Games
- 2026Beyond Scaling: Assessing Strategic Reasoning and Rapid Decision-Making Capability of LLMs in Zero-sum Environments