mlsanityData to 7 Oct 2026

HandMeThat: Human-Robot Communication in Physical and Social Environments

arXiv 2310.03779 ↗First posted 5 Oct 2023cs.AI cs.CL cs.LGcited by 19

Not on the map. Why?

Abstract (arXiv)

We introduce HandMeThat, a benchmark for a holistic evaluation of instruction understanding and following in physical and social environments. While previous datasets primarily focused on language grounding and planning, HandMeThat considers the resolution of human instructions with ambiguities based on the physical (object states and relations) and social (human actions and goals) information. HandMeThat contains 10,000 episodes of human-robot interactions. In each episode, the robot first observes a trajectory of human actions towards her internal goal. Next, the robot receives a human instruction and should take actions to accomplish the subgoal set through the instruction. In this paper, we present a textual interface for our benchmark, where the robot interacts with a virtual environment through textual commands. We evaluate several baseline models on HandMeThat, and show that both offline and online reinforcement learning algorithms perform poorly on HandMeThat, suggesting significant room for future work on physical and social human-robot communications and interactions.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 25 of its 64 references that are in the map. First posted on arXiv 5 Oct 2023.

Builds on

25 of 64 references.

References · 25

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2014Sequence to Sequence Learning with Neural Networkscited by 2,974
  3. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
  4. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  5. 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,143
  6. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  7. 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 773
  8. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
  9. 2018VirtualHome: Simulating Household Activities via Programscited by 411
  10. 2018TextWorld: A Learning Environment for Text-based Gamescited by 304
  11. 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
  12. 2021TEACh: Task-driven Embodied Agents that Chatcited by 194
13 more
  1. 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 191
  2. 2019Interactive Fiction Games: A Colossal Adventurecited by 165
  3. 2021BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environmentscited by 161
  4. 2020Watch-And-Help: A Challenge for Social Perception and Human-AI Collaborationcited by 131
  5. 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
  6. 2016A Joint Speaker-Listener-Reinforcer Model for Referring Expressionscited by 74
  7. 2019Executing Instructions in Situated Collaborative Interactionscited by 68
  8. 2020Online Bayesian Goal Inference for Boundedly-Rational Planning Agentscited by 67
  9. 2022DialFRED: Dialogue-Enabled Agents for Embodied Instruction Followingcited by 63
  10. 2017Unified Pragmatic Models for Generating and Following Instructionscited by 55
  11. 2019Two Body Problem: Collaborative Visual Task Completioncited by 45
  12. 2016Simpler Context-Dependent Logical Forms via Model Projectionscited by 33
  13. 2021YouRefIt: Embodied Reference Understanding with Language and Gesturecited by 32

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 8; 2025: 6; 2026: 5.

19 papers.

Sort:

By area:

  1. 2024Pragmatic Instruction Following and Goal Assistance via Cooperative Language-Guided Inverse Planningcited by 28
  2. 2025RoboOS: A Hierarchical Embodied Framework for Cross-Embodiment and Multi-Agent Collaborationcited by 28
  3. 2025AutoToM: Scaling Model-based Mental Inference via Automated Agent Modelingcited by 23
  4. 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraftcited by 20
  5. 2024PIVOT-R: Primitive-Driven Waypoint-Aware World Model for Robotic Manipulationcited by 17
  6. 2024doScenes: An Autonomous Driving Dataset with Natural Language Instruction for Human Interaction and Vision-Language Navigationcited by 14
  7. 2024ET-Plan-Bench: Embodied Task-level Planning Benchmark Towards Spatial-Temporal Cognition with Foundation Modelscited by 11
  8. 2024Infer Human's Intentions Before Following Natural Language Instructionscited by 9
  9. 2025When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answeringcited by 9
  10. 2025RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skillscited by 4
  11. 2025HRIBench: Benchmarking Vision-Language Models for Real-Time Human Perception in Human-Robot Interactioncited by 4
  12. 2026Using large language models for embodied planning introduces systematic safety riskscited by 4
7 more
  1. 2024A Landmark-Aware Visual Navigation Datasetcited by 2
  2. 2024Effectively Leveraging CLIP for Generating Situational Summaries of Images and Videoscited by 2
  3. 2026Explicit World Models for Reliable Human-Robot Collaborationcited by 1
  4. 2026Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answeringcited by 1
  5. 2025Using Natural Language for Human-Robot Collaboration in the Real Worldcited by 0
  6. 2026From Task Solving to Robust Real-World Adaptation in LLM Agentscited by 0
  7. 2026Iron: Intent-Aligned and Retrospective Dual Learning Framework for Enhancing Generalist Virtual Agentscited by 0