HandMeThat: Human-Robot Communication in Physical and Social Environments
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Abstract (arXiv)
We introduce HandMeThat, a benchmark for a holistic evaluation of instruction understanding and following in physical and social environments. While previous datasets primarily focused on language grounding and planning, HandMeThat considers the resolution of human instructions with ambiguities based on the physical (object states and relations) and social (human actions and goals) information. HandMeThat contains 10,000 episodes of human-robot interactions. In each episode, the robot first observes a trajectory of human actions towards her internal goal. Next, the robot receives a human instruction and should take actions to accomplish the subgoal set through the instruction. In this paper, we present a textual interface for our benchmark, where the robot interacts with a virtual environment through textual commands. We evaluate several baseline models on HandMeThat, and show that both offline and online reinforcement learning algorithms perform poorly on HandMeThat, suggesting significant room for future work on physical and social human-robot communications and interactions.
Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). Builds on 25 of its 64 references that are in the map. First posted on arXiv 5 Oct 2023.
Builds on
25 of 64 references.
References · 25
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13 more
- 2021iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Taskscited by 191
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Citing papers per year: 2024: 8; 2025: 6; 2026: 5.
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- 2024Pragmatic Instruction Following and Goal Assistance via Cooperative Language-Guided Inverse Planningcited by 28
- 2025RoboOS: A Hierarchical Embodied Framework for Cross-Embodiment and Multi-Agent Collaborationcited by 28
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- 2024Infer Human's Intentions Before Following Natural Language Instructionscited by 9
- 2025When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answeringcited by 9
- 2025RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skillscited by 4
- 2025HRIBench: Benchmarking Vision-Language Models for Real-Time Human Perception in Human-Robot Interactioncited by 4
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- 2026Iron: Intent-Aligned and Retrospective Dual Learning Framework for Enhancing Generalist Virtual Agentscited by 0
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- 2026Using large language models for embodied planning introduces systematic safety risks20 Apr 2026
- 2026Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answering13 Mar 2026
- 2026From Task Solving to Robust Real-World Adaptation in LLM Agents2 Feb 2026
- 2026Explicit World Models for Reliable Human-Robot Collaboration5 Jan 2026
- 2025When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answering4 Dec 2025
- 2025Using Natural Language for Human-Robot Collaboration in the Real World15 Aug 2025
- 2025HRIBench: Benchmarking Vision-Language Models for Real-Time Human Perception in Human-Robot Interaction25 Jun 2025
- 2025RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills17 Jun 2025
- 2025RoboOS: A Hierarchical Embodied Framework for Cross-Embodiment and Multi-Agent Collaboration6 May 2025
- 2025AutoToM: Scaling Model-based Mental Inference via Automated Agent Modeling21 Feb 2025
- 2024doScenes: An Autonomous Driving Dataset with Natural Language Instruction for Human Interaction and Vision-Language Navigation8 Dec 2024
7 more
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft6 Dec 2024
- 2024PIVOT-R: Primitive-Driven Waypoint-Aware World Model for Robotic Manipulation14 Oct 2024
- 2024ET-Plan-Bench: Embodied Task-level Planning Benchmark Towards Spatial-Temporal Cognition with Foundation Models2 Oct 2024
- 2024Infer Human's Intentions Before Following Natural Language Instructions26 Sep 2024
- 2024Effectively Leveraging CLIP for Generating Situational Summaries of Images and Videos30 Jul 2024
- 2024Pragmatic Instruction Following and Goal Assistance via Cooperative Language-Guided Inverse Planning27 Feb 2024
- 2024A Landmark-Aware Visual Navigation Dataset22 Feb 2024
- 2025RoboOS: A Hierarchical Embodied Framework for Cross-Embodiment and Multi-Agent Collaborationcited by 28
- 2025AutoToM: Scaling Model-based Mental Inference via Automated Agent Modelingcited by 23
- 2025RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skillscited by 4
- 2026From Task Solving to Robust Real-World Adaptation in LLM Agentscited by 0
- 2026Iron: Intent-Aligned and Retrospective Dual Learning Framework for Enhancing Generalist Virtual Agentscited by 0
- 2026Iron: Intent-Aligned and Retrospective Dual Learning Framework for Enhancing Generalist Virtual Agents28 Aug 2026
- 2026From Task Solving to Robust Real-World Adaptation in LLM Agents2 Feb 2026
- 2025RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills17 Jun 2025
- 2025RoboOS: A Hierarchical Embodied Framework for Cross-Embodiment and Multi-Agent Collaboration6 May 2025
- 2025AutoToM: Scaling Model-based Mental Inference via Automated Agent Modeling21 Feb 2025
- 2024Pragmatic Instruction Following and Goal Assistance via Cooperative Language-Guided Inverse Planningcited by 28
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraftcited by 20
- 2024ET-Plan-Bench: Embodied Task-level Planning Benchmark Towards Spatial-Temporal Cognition with Foundation Modelscited by 11
- 2024Infer Human's Intentions Before Following Natural Language Instructionscited by 9
- 2025When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answeringcited by 9
- 2026Using large language models for embodied planning introduces systematic safety riskscited by 4
- 2024A Landmark-Aware Visual Navigation Datasetcited by 2
- 2024Effectively Leveraging CLIP for Generating Situational Summaries of Images and Videoscited by 2
- 2026Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answeringcited by 1
- 2025Using Natural Language for Human-Robot Collaboration in the Real Worldcited by 0
- 2026Using large language models for embodied planning introduces systematic safety risks20 Apr 2026
- 2026Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answering13 Mar 2026
- 2025When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answering4 Dec 2025
- 2025Using Natural Language for Human-Robot Collaboration in the Real World15 Aug 2025
- 2024TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft6 Dec 2024
- 2024ET-Plan-Bench: Embodied Task-level Planning Benchmark Towards Spatial-Temporal Cognition with Foundation Models2 Oct 2024
- 2024Infer Human's Intentions Before Following Natural Language Instructions26 Sep 2024
- 2024Effectively Leveraging CLIP for Generating Situational Summaries of Images and Videos30 Jul 2024
- 2024Pragmatic Instruction Following and Goal Assistance via Cooperative Language-Guided Inverse Planning27 Feb 2024
- 2024A Landmark-Aware Visual Navigation Dataset22 Feb 2024