mlsanityData to 7 Oct 2026

SM-SGE: A Self-Supervised Multi-Scale Skeleton Graph Encoding Framework for Person Re-Identification

arXiv 2107.01903 ↗First posted 5 Jul 2021cs.CV cs.AIcited by 8

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Abstract (arXiv)

Person re-identification via 3D skeletons is an emerging topic with great potential in security-critical applications. Existing methods typically learn body and motion features from the body-joint trajectory, whereas they lack a systematic way to model body structure and underlying relations of body components beyond the scale of body joints. In this paper, we for the first time propose a Self-supervised Multi-scale Skeleton Graph Encoding (SM-SGE) framework that comprehensively models human body, component relations, and skeleton dynamics from unlabeled skeleton graphs of various scales to learn an effective skeleton representation for person Re-ID. Specifically, we first devise multi-scale skeleton graphs with coarse-to-fine human body partitions, which enables us to model body structure and skeleton dynamics at multiple levels. Second, to mine inherent correlations between body components in skeletal motion, we propose a multi-scale graph relation network to learn structural relations between adjacent body-component nodes and collaborative relations among nodes of different scales, so as to capture more discriminative skeleton graph features. Last, we propose a novel multi-scale skeleton reconstruction mechanism to enable our framework to encode skeleton dynamics and high-level semantics from unlabeled skeleton graphs, which encourages learning a discriminative skeleton representation for person Re-ID. Extensive experiments show that SM-SGE outperforms most state-of-the-art skeleton-based methods. We further demonstrate its effectiveness on 3D skeleton data estimated from large-scale RGB videos. Our codes are open at https://github.com/Kali-Hac/SM-SGE.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 13 of its 36 references that are in the map. First posted on arXiv 5 Jul 2021.

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13 of 36 references.

References · 13

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  6. 2020Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Predictioncited by 132
  7. 20163D Human Pose Estimation = 2D Pose Estimation + Matchingcited by 112
  8. 2016Space-Time Representation of People Based on 3D Skeletal Data: A Reviewcited by 24
  9. 2020A Self-Supervised Gait Encoding Approach with Locality-Awareness for 3D Skeleton Based Person Re-Identificationcited by 20
  10. 2017Robust Depth-based Person Re-identificationcited by 19
  11. 2016Recurrent Attention Models for Depth-Based Person Identificationcited by 18
  12. 2020Self-Supervised Gait Encoding with Locality-Aware Attention for Person Re-Identificationcited by 12
1 more
  1. 2021Multi-Level Graph Encoding with Structural-Collaborative Relation Learning for Skeleton-Based Person Re-Identificationcited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 3; 2024: 2; 2025: 0; 2026: 1.

8 papers.