mlsanityData to 14 Oct 2026

Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem

arXiv 2410.05673 ↗First posted 8 Oct 2024cs.GTcited by 5

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

We study the problem of learning a Nash equilibrium (NE) in Markov games which is a cornerstone in multi-agent reinforcement learning (MARL). In particular, we focus on infinite-horizon adversarial team Markov games (ATMGs) in which agents that share a common reward function compete against a single opponent, the adversary. These games unify two-player zero-sum Markov games and Markov potential games, resulting in a setting that encompasses both collaboration and competition. Kalogiannis et al. (2023a) provided an efficient equilibrium computation algorithm for ATMGs which presumes knowledge of the reward and transition functions and has no sample complexity guarantees. We contribute a learning algorithm that utilizes MARL policy gradient methods with iteration and sample complexity that is polynomial in the approximation error ε and the natural parameters of the ATMG, resolving the main caveats of the solution by (Kalogiannis et al., 2023a). It is worth noting that previously, the existence of learning algorithms for NE was known for Markov two-player zero-sum and potential games but not for ATMGs. Seen through the lens of min-max optimization, computing a NE in these games consists a nonconvex-nonconcave saddle-point problem. Min-max optimization has received extensive study. Nevertheless, the case of nonconvex-nonconcave landscapes remains elusive: in full generality, finding saddle-points is computationally intractable (Daskalakis et al., 2021). We circumvent the aforementioned intractability by developing techniques that exploit the hidden structure of the objective function via a nonconvex-concave reformulation. However, this introduces the challenge of a feasibility set with coupled constraints. We tackle these challenges by establishing novel techniques for optimizing weakly-smooth nonconvex functions, extending the framework of (Devolder et al., 2014).

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 50 of its 117 references that are in the map. First posted on arXiv 8 Oct 2024.

Builds on

50 of 117 references.

References · 50

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38 more
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 4.

5 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Solving Zero-Sum Convex Markov Games
  2. 2024Game Theory and Multi-Agent Reinforcement Learning : From Nash Equilibria to Evolutionary Dynamics
  3. 2024Equilibrium Selection for Multi-agent Reinforcement Learning: A Unified Framework
  4. 2024Tractable Equilibrium Computation in Markov Games through Risk Aversion
  5. 2024Independent Learning in Constrained Markov Potential Games
  6. 2025NashPG: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash Equilibria
  7. 2024On the Stability of Learning in Network Games with Many Players
  8. 2023Offline Learning in Markov Games with General Function Approximation