Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
We study the problem of learning a Nash equilibrium (NE) in Markov games which is a cornerstone in multi-agent reinforcement learning (MARL). In particular, we focus on infinite-horizon adversarial team Markov games (ATMGs) in which agents that share a common reward function compete against a single opponent, the adversary. These games unify two-player zero-sum Markov games and Markov potential games, resulting in a setting that encompasses both collaboration and competition. Kalogiannis et al. (2023a) provided an efficient equilibrium computation algorithm for ATMGs which presumes knowledge of the reward and transition functions and has no sample complexity guarantees. We contribute a learning algorithm that utilizes MARL policy gradient methods with iteration and sample complexity that is polynomial in the approximation error ε and the natural parameters of the ATMG, resolving the main caveats of the solution by (Kalogiannis et al., 2023a). It is worth noting that previously, the existence of learning algorithms for NE was known for Markov two-player zero-sum and potential games but not for ATMGs. Seen through the lens of min-max optimization, computing a NE in these games consists a nonconvex-nonconcave saddle-point problem. Min-max optimization has received extensive study. Nevertheless, the case of nonconvex-nonconcave landscapes remains elusive: in full generality, finding saddle-points is computationally intractable (Daskalakis et al., 2021). We circumvent the aforementioned intractability by developing techniques that exploit the hidden structure of the objective function via a nonconvex-concave reformulation. However, this introduces the challenge of a feasibility set with coupled constraints. We tackle these challenges by establishing novel techniques for optimizing weakly-smooth nonconvex functions, extending the framework of (Devolder et al., 2014).
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 50 of its 117 references that are in the map. First posted on arXiv 8 Oct 2024.
Builds on
50 of 117 references.
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Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2025An Optimisation Framework for Unsupervised Environment Designcited by 10
- 2026Convex Markov Games and Beyond: New Proof of Existence, Characterization and Learning Algorithms for Nash Equilibriacited by 1
- 2026Global Optimality for Constrained Exploration via Penalty Regularizationcited by 0
- 2026Online Learning on Hidden-Convex Losses via Algorithmic Equivalence: Optimal Regret, Geometric Barrier, and Bandit Feedbackcited by 0
- 2026Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Informationcited by 0
- 2026Beyond Bayesian Nash: Learning Minimax-Regret Equilibria for Adversarial Team Games under Asymmetric Information10 Jul 2026
- 2026Online Learning on Hidden-Convex Losses via Algorithmic Equivalence: Optimal Regret, Geometric Barrier, and Bandit Feedback25 May 2026
- 2026Global Optimality for Constrained Exploration via Penalty Regularization30 Apr 2026
- 2026Convex Markov Games and Beyond: New Proof of Existence, Characterization and Learning Algorithms for Nash Equilibria12 Feb 2026
- 2025An Optimisation Framework for Unsupervised Environment Design27 May 2025
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