mlsanityData to 7 Oct 2026

Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenes

arXiv 2602.08266 ↗First posted 9 Feb 2026cs.RO cs.CVcited by 1

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Abstract (arXiv)

In cluttered scenes with inevitable occlusions and incomplete observations, selecting informative viewpoints is essential for building a reliable representation. In this context, 3D Gaussian Splatting (3DGS) offers a distinct advantage, as it can explicitly guide the selection of subsequent viewpoints and then refine the representation with new observations. However, existing approaches rely solely on geometric cues, neglect manipulation-relevant semantics, and tend to prioritize exploitation over exploration. To tackle these limitations, we introduce an instance-aware Next Best View (NBV) policy that prioritizes underexplored regions by leveraging object features. Specifically, our object-aware 3DGS distills instancelevel information into one-hot object vectors, which are used to compute confidence-weighted information gain that guides the identification of regions associated with erroneous and uncertain Gaussians. Furthermore, our method can be easily adapted to an object-centric NBV, which focuses view selection on a target object, thereby improving reconstruction robustness to object placement. Experiments demonstrate that our NBV policy reduces depth error by up to 77.14% on the synthetic dataset and 34.10% on the real-world GraspNet dataset compared to baselines. Moreover, compared to targeting the entire scene, performing NBV on a specific object yields an additional reduction of 25.60% in depth error for that object. We further validate the effectiveness of our approach through real-world robotic manipulation tasks.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 24 of its 30 references that are in the map. First posted on arXiv 9 Feb 2026.

Builds on

24 of 30 references.

References · 24

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023Segment Anythingcited by 8,158
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2023Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detectioncited by 3,274
  5. 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
  6. 2017Generalised Dice overlap as a deep learning loss function for highly unbalanced segmentationscited by 614
  7. 2023LERF: Language Embedded Radiance Fieldscited by 538
  8. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  9. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  10. 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
  11. 2023Faster Segment Anything: Towards Lightweight SAM for Mobile Applicationscited by 345
  12. 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 90
12 more
  1. 20196-DOF Grasping for Target-driven Object Manipulation in Cluttercited by 70
  2. 2022Deep Learning Approaches to Grasp Synthesis: A Reviewcited by 69
  3. 2024GraspSplats: Efficient Manipulation with 3D Feature Splattingcited by 41
  4. 2024ActiveGS: Active Scene Reconstruction Using Gaussian Splattingcited by 34
  5. 2024NARUTO: Neural Active Reconstruction from Uncertain Target Observationscited by 27
  6. 2025ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splattingcited by 24
  7. 2024An Economic Framework for 6-DoF Grasp Detectioncited by 23
  8. 2025ActiveGAMER: Active GAussian Mapping through Efficient Renderingcited by 19
  9. 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
  10. 2023Affordance-Driven Next-Best-View Planning for Robotic Graspingcited by 16
  11. 2024Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splattingcited by 10
  12. 2025TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Updatecited by 2

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