Coverage Optimization for Camera View Selection
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Abstract (arXiv)
What makes a good viewpoint? The quality of the data used to learn 3D reconstructions is crucial for enabling efficient and accurate scene modeling. We study the active view selection problem and develop a principled analysis that yields a simple and interpretable criterion for selecting informative camera poses. Our key insight is that informative views can be obtained by minimizing a tractable approximation of the Fisher Information Gain, which reduces to favoring viewpoints that cover geometry that has been insufficiently observed by past cameras. This leads to a lightweight coverage-based view selection metric that avoids expensive transmittance estimation and is robust to noise and training dynamics. We call this metric COVER (Camera Optimization for View Exploration and Reconstruction). We integrate our method into the Nerfstudio framework and evaluate it on real datasets within fixed and embodied data acquisition scenarios. Across multiple datasets and radiance-field baselines, our method consistently improves reconstruction quality compared to state-of-the-art active view selection methods. Additional visualizations and our Nerfstudio package can be found at https://chengine.github.io/nbv_gym/.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 17 of its 23 references that are in the map. First posted on arXiv 6 Apr 2026.
Builds on
17 of 23 references.
References · 17
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2023Distilled Feature Fields Enable Few-Shot Language-Guided Manipulationcited by 130
- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 124
- 2023S-NeRF: Neural Radiance Fields for Street Viewscited by 116
- 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 90
- 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 63
- 2024Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splattingcited by 37
- 2024ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splattingcited by 32
- 2023Active Implicit Object Reconstruction using Uncertainty-guided Next-Best-View Optimizationcited by 27
5 more
- 2024Neural Visibility Field for Uncertainty-Driven Active Mappingcited by 25
- 2024RT-GuIDE: Real-Time Gaussian Splatting for Information-Driven Explorationcited by 14
- 2024HGS-Planner: Hierarchical Planning Framework for Active Scene Reconstruction Using 3D Gaussian Splattingcited by 11
- 2024Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splattingcited by 10
- 2025VISTA: Open-Vocabulary, Task-Relevant Robot Exploration with Online Semantic Gaussian Splattingcited by 7
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Citing papers per year: 2026: 2.
2 papers.