Sample Efficient Reinforcement Learning through Learning from Demonstrations in Minecraft
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Abstract (arXiv)
Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame ObtainDiamond with only 8M frames of environment interaction. We propose a training procedure where policy networks are first trained on human data and later fine-tuned by reinforcement learning. Using a policy exploitation mechanism, experience replay and an additional loss against catastrophic forgetting, our best agent was able to achieve a mean score of 48. Our proposed solution placed 3rd in the NeurIPS MineRL Competition for Sample-Efficient Reinforcement Learning.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Mar 2020.
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Citing papers per year: 2020: 1; 2021: 4; 2022: 4; 2023: 4; 2024: 2.
15 papers.
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- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2021Imitation Learning: Progress, Taxonomies and Challengescited by 56
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
- 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20
- 2020Benchmarking End-to-End Behavioural Cloning on Video Gamescited by 15
- 2024VIEW: Visual Imitation Learning with Waypointscited by 10
- 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligencecited by 10
- 2023Beyond Black-Box Advice: Learning-Augmented Algorithms for MDPs with Q-Value Predictionscited by 8
- 2023Robust Visual Imitation Learning with Inverse Dynamics Representationscited by 8
- 2023Understanding when Dynamics-Invariant Data Augmentations Benefit Model-Free Reinforcement Learning Updatescited by 6
- 2022Self-Imitation Learning from Demonstrationscited by 4
- 2022Streaming Traffic Flow Prediction Based on Continuous Reinforcement Learningcited by 4
3 more
- 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence27 May 2024
- 2024VIEW: Visual Imitation Learning with Waypoints27 Apr 2024
- 2023Understanding when Dynamics-Invariant Data Augmentations Benefit Model-Free Reinforcement Learning Updates26 Oct 2023
- 2023Robust Visual Imitation Learning with Inverse Dynamics Representations22 Oct 2023
- 2023Beyond Black-Box Advice: Learning-Augmented Algorithms for MDPs with Q-Value Predictions20 Jul 2023
- 2023Explaining Imitation Learning through Frames3 Jan 2023
- 2022Streaming Traffic Flow Prediction Based on Continuous Reinforcement Learning24 Dec 2022
- 2022Teacher-student curriculum learning for reinforcement learning31 Oct 2022
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun 2022
- 2022Self-Imitation Learning from Demonstrations21 Mar 2022
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning7 Dec 2021
- 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition17 Nov 2021
3 more
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2021Imitation Learning: Progress, Taxonomies and Challengescited by 56
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learningcited by 28
- 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competitioncited by 20
- 2020Benchmarking End-to-End Behavioural Cloning on Video Gamescited by 15
- 2024VIEW: Visual Imitation Learning with Waypointscited by 10
- 2023Robust Visual Imitation Learning with Inverse Dynamics Representationscited by 8
- 2022Self-Imitation Learning from Demonstrationscited by 4
- 2023Explaining Imitation Learning through Framescited by 1
- 2024VIEW: Visual Imitation Learning with Waypoints27 Apr 2024
- 2023Robust Visual Imitation Learning with Inverse Dynamics Representations22 Oct 2023
- 2023Explaining Imitation Learning through Frames3 Jan 2023
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun 2022
- 2022Self-Imitation Learning from Demonstrations21 Mar 2022
- 2021JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning7 Dec 2021
- 2021SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition17 Nov 2021
- 2021Imitation Learning: Progress, Taxonomies and Challenges23 Jun 2021
- 2020Benchmarking End-to-End Behavioural Cloning on Video Games2 Apr 2020
- 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligencecited by 10
- 2023Beyond Black-Box Advice: Learning-Augmented Algorithms for MDPs with Q-Value Predictionscited by 8
- 2023Understanding when Dynamics-Invariant Data Augmentations Benefit Model-Free Reinforcement Learning Updatescited by 6
- 2022Streaming Traffic Flow Prediction Based on Continuous Reinforcement Learningcited by 4
- 2021Towards robust and domain agnostic reinforcement learning competitionscited by 2
- 2022Teacher-student curriculum learning for reinforcement learningcited by 2
- 2024LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence27 May 2024
- 2023Understanding when Dynamics-Invariant Data Augmentations Benefit Model-Free Reinforcement Learning Updates26 Oct 2023
- 2023Beyond Black-Box Advice: Learning-Augmented Algorithms for MDPs with Q-Value Predictions20 Jul 2023
- 2022Streaming Traffic Flow Prediction Based on Continuous Reinforcement Learning24 Dec 2022
- 2022Teacher-student curriculum learning for reinforcement learning31 Oct 2022
- 2021Towards robust and domain agnostic reinforcement learning competitions7 Jun 2021