mlsanityData to 7 Oct 2026

Sample Efficient Reinforcement Learning through Learning from Demonstrations in Minecraft

arXiv 2003.06066 ↗First posted 12 Mar 2020cs.LG stat.MLcited by 15

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Abstract (arXiv)

Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame ObtainDiamond with only 8M frames of environment interaction. We propose a training procedure where policy networks are first trained on human data and later fine-tuned by reinforcement learning. Using a policy exploitation mechanism, experience replay and an additional loss against catastrophic forgetting, our best agent was able to achieve a mean score of 48. Our proposed solution placed 3rd in the NeurIPS MineRL Competition for Sample-Efficient Reinforcement Learning.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Mar 2020.

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Citing papers per year: 2020: 1; 2021: 4; 2022: 4; 2023: 4; 2024: 2.

15 papers.

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